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Let's talk about a modern gaming trope I haven't seen mentioned here...
What's up with no dying? I liked Borderlands, and I'm loving Torchlight II, EXCEPT that every one of your accomplishments is made trivial by the fact that you cannot get a game over. Epic boss battles are just silly when you win after respawning 10 times midway through the fight. I can handle not being in the action for 15 seconds while I reload my game, developers.
But we don't want kids crying and breaking their consoles when they die and lose all of their progress.
http://i.imgur.com/J0lvB6S.jpg | http://i.imgur.com/DoHj9yA.jpg | http://youtu.be/YXkx-PSwbG4
Same goes for Bioshock. I quit that game because there's no way to lose. What's the damn point?
Because its boring if we have to repeat it all over, though Boss fights do seem like an exception.
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Borderland at least puts you back and respawns enemies unlike Infinite where, assuming you can even somehow die in the first place (which you never will because of Elizabeth) you just warp back to the same spot even if you jump off a ledge and everything stays dead.
"HE are genius, firstly." - ASlaveObeys
Depends on the kind of death.
Death with the inconviencence of being spawned outside the arena and having to trug back in and re-do the battle from the start is one thing. Death were you lose all game progress and it's just THE END, please try again...Well screw that.
When the game *can* be beat in 30-40 minutes, but takes hours or days because you start over every time, it's one thing. With 10 hour games or greater....No way death should be permanent game over.
Everyone was complaining about it back when the Prince of Persia reboot came out.
Once we perfect building Mechs, I expect there to be a factory in Mexico pumping out a brand call Mechsican. I wanna buy me a Mechsican.
It definitely bothers me when you can abuse the mechanic against the game.
I had a similar experience playing Terraria in coop. It was ton of fun in general, and we had no problems beating the bosses. Then came Hard mode, and heavy preparations for all the crazy bosses that awaits us, which we knew nothing about.
Oh, we decide "lets just try beating them". We died like 50 times each in the fight... and we "won". We fought the 3 bosses that way.
The game "ended" there for us. We "beat" the game. But there was no challenge, because there was no way to lose. There was no "we need to get stronger and find better stuff", we just won by dying too much and it wasn't fun in any way.
I don't mind not losing progress at all or just "respawning" in general, but it can't mean making every challenge trivial.
I'm surprised you managed to die that many times before the sun came out. When I did Hard Mode, with a couple friends you only got a few deaths before the time was coming around for the sun to rise and the boss despawn. Wasn't impossibly hard to Zerg it, but there was a lingering, unavoidable (Without cheating server commands) time crunch.
Indeed, death almost feels vestigial at this point, a leftover from an age when games were designed to be challenging.