This is a split board - You can return to the Split List for other boards.

What do you think is the main reason behind a failed game?

  • Topic Archived
  1. Boards
  2. PC
  3. What do you think is the main reason behind a failed game?

User Info: xLexLuth0rx

xLexLuth0rx
3 years ago#1
If you were to put the blame on one specific thing that takes a potentially great game and turns it into complete crap when it finally launches, what would it be? There are so many people that are part of making a typical AAA title yet it amazes me how many completely miss the mark.

I don't expect everything to be a true gem, but some games are just completely horrible and you wonder how on Earth they ever actually released. It's as if they have no QA teams internally and/or no one was willing to stand up and say, "This is complete S*** and we can't release it!"

I know multiple factors can affect it, just looking for what you might think would be the biggest or most common reason.

Or maybe most "bad" games aren't really bad, we as a community just expect too much?
"Trust me Clark, our friendship is gonna be the stuff of legend."
FC: 0860-3416-4781 // Lex in Smallvil // ACNL

User Info: Retrowire

Retrowire
3 years ago#2
inb4itdepends
Not changing this sig until Flipnote3D is released in NA. Started August/12/13

User Info: arleas

arleas
3 years ago#3
it depends
http://badges.mypersonality.info/badge/0/19/193056.png
http://www.speedtest.net/result/2309944238.png

User Info: Lemur_H

Lemur_H
3 years ago#4
"This is complete S*** and we can't release it!"

This isn't an option for most studios. They simply can't afford to scrap an entire project that's been in development. They also have strict deadlines and the game must launch.

And it depends.

User Info: ThunderPotato

ThunderPotato
3 years ago#5
Time or money
http://jgpgaming.tumblr.com/

User Info: xLexLuth0rx

xLexLuth0rx
3 years ago#6
I was more thinking about who within the team(s) are contributing to the overall failure? Basically, do you think it's unrealistic goals from senior management, poor talent, crappy QA teams, etc? At the end of the day, someone has to be accountable for poor sales.

I guess each of these things can play a part differently with each game so maybe there really is no consistent issue cross the board. Maybe having so many hands in the pot is the reason...
"Trust me Clark, our friendship is gonna be the stuff of legend."
FC: 0860-3416-4781 // Lex in Smallvil // ACNL

User Info: Mr_Lundegaard

Mr_Lundegaard
3 years ago#7
Totally depends
Steam: Symbolic

User Info: x_stevey_x

x_stevey_x
3 years ago#8
for be the biggest thing that makes games fail is.. not being able to play them. think of the recent sim city fiasco .. or diablo 3.. or bethesda games. i mean it's hard for a game to be good when it just crashes, or you can't connect to their servers, or you have constant frame rate issues or bugs.

most games, even bad ones, i enjoy playing the first time just to experience them and appreciate them for what they are and what the developers envisioned. .. as long as i can actually play them :@

User Info: x_stevey_x

x_stevey_x
3 years ago#9
also just to point out there have been quite a few games notorious for being rushed or under time/money constraints.. such as mortal kombat 9 or mario kart 7 .. they are still great games in my opinion , not saying that's not a major contributing factor though.. but there are a lot failed games that have plenty of time and budget

User Info: ajko000

ajko000
3 years ago#10
Everything except the developers.
  1. Boards
  2. PC
  3. What do you think is the main reason behind a failed game?

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived