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Game settings for weak CPU and strong GPU

#1ShephoxPosted 8/20/2013 1:41:45 PM
I have a bottleneck in my CPU.
I would like to know what is generally the best way to configure a game to run fine on a PC with weak CPU and stronger GPU.

There are many options in the games:
Resolution
Texture quality
Shadows
Effects: bloom, hdr
View distance
Water refraction and reflection
Antialiasing
Anisotropic filtering

I need to know what are the options that demand more CPU power.

CPUs compatible to my mobo stopped being sold. I cannot buy an entirely new gaming PC now, because since last year, we have an inflation crisis in my country and the price of imported things, including PC parts, are very expensive.
#2WyzeGyePosted 8/20/2013 1:45:12 PM
I'm not saying you won't get an answer because you never included your specs... but it's generally a good idea.
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#3superstud69xPosted 8/20/2013 1:46:13 PM
I know shadows tend to be CPU bound, so turn those down.

Anything else, IDK.
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#4sonicteam2k1Posted 8/20/2013 1:49:10 PM
isn't view distance CPU is well? and the amount of objects on screen?
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#5superstud69xPosted 8/20/2013 1:52:11 PM
OK, a quick google search turned this up-
http://forums.steampowered.com/forums/archive/index.php/t-1405896.html

Not sure how accurate it is, but here's the gist of it

CPU Intensive Tasks:
Physics
Sound
Animation & Animation Interpolation
Particles
Decals
Polygons
Dynamic Lighting/Shadows
Water reflection

GPU intensive Tasks:
Textures & Bumpmaps
AA & AF
HDR & Bloom
Resolution
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#6Jprime666Posted 8/20/2013 1:52:19 PM
Pretty sure draw distance tends to be pretty CPU heavy too.

Textures, AA, SSAO, are all more gpu heavy.
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#7SinisterSlayPosted 8/20/2013 2:16:04 PM
I have no idea how it works now, but once upon a time it was a CPU command for every triangle. Basically saying to the video card, draw a triangle here.
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#8JKatarnPosted 8/20/2013 4:09:18 PM
SinisterSlay posted...
I have no idea how it works now, but once upon a time it was a CPU command for every triangle. Basically saying to the video card, draw a triangle here.


Yeah, that was before the introduction of Hardware Transform and Lighting with the original GeForce in 1999.
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#9Vindication123Posted 8/20/2013 4:32:38 PM
A four-core with a very large cache is great for games.
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#10PhilOnDezPosted 8/20/2013 4:53:53 PM
Shadows, draw distance, physics (especially PhysX if you have an AMD card) are the big ones. Some games have an option to set how many units are on screen as well, like GTA4's traffic density.
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