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Game settings for weak CPU and strong GPU

#11fuzzymanPosted 8/20/2013 3:58:20 PM
does the game use tessellation?

that and essentially object detail, or LOD
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http://i.imgur.com/hOjV6w3.jpg
#12ShebeskiiPosted 8/20/2013 4:12:17 PM
Resolution
Texture quality
Shadows
Effects: bloom, hdr
View distance
Water refraction and reflection
Antialiasing
Anisotropic filtering



CPU bound: Shadows, View Distance, Refraction and reflection.

The rest are GPU bound.
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That which can be asserted without evidence, can be dismissed without evidence. - Christopher Hitchens
#13NingishzidaPosted 8/20/2013 4:16:43 PM
depends on the game

Crysis GPU benchmarking does flybys over and around large areas of textured geometry

Crysis CPU benchmarking is all about the gunfight with many AI units, (particle) physics and explosions and multiple sound effects