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Why aren't menus optional?

#1DaedalusExPosted 8/23/2013 7:03:14 PM
I was in the mood to play Street Fighter 4 today. So I launched the game, skipped through the Capcom, Nvidia, Dolby, Criware, Scaleform logos, intro video, title screen, selected training mode, selected my character, and selected the opponent. Finally, I was actually playing the game.

And this got me thinking: this is PC gaming, why do I have to put up with this ****? Why can't I simply launch the game with something like:

ssfiv.exe -mode training -player x -cpu y

And go from the desktop right into the game? This would be so much more efficient, and not just for Street Fighter, but for any game. It doesn't really seem like it would be all that difficult for developers to implement this either, so why isn't something like this commonplace?
#2Ch3wyPosted 8/23/2013 7:05:15 PM
They would probably rather not waste time implementing features that only .5% of people would use.

I think most of the intro videos/logo things can be skipped automatically by editing ini files though.
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#3Digital StormPosted 8/23/2013 7:09:14 PM
I hate unskippable intros.
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#4DaedalusEx(Topic Creator)Posted 8/23/2013 7:10:36 PM
Ch3wy posted...
They would probably rather not waste time implementing features that only .5% of people would use.


How hard is it to implement though, really? It's not doing anything the game doesn't already do, it's just not doing it with all the crap before it.
#5TimePharaohPosted 8/23/2013 7:12:11 PM
Half the stuff you mentioned isn't the menu, and are pointless, which means they WANT you to see them so that's probably why they took the time to make publisher logos etc instead of not

derpfaqs
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#6DiviDudePosted 8/23/2013 7:32:47 PM
I always go into the game folder and delete the bik files for all those logos. Not a perfect solution but most of the time it makes things a lot better.
#7Reaper_MinionPosted 8/23/2013 9:12:29 PM
I like going through the menu.

Intros are a pain, though.
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