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So what happens when Steam goes away?

#31chrono625Posted 8/24/2013 12:50:39 PM
DerPancake posted...
overkillwfo1978 posted...
Nemerlight posted...
I think Pach said that Valve is making around 750 millions from steam alone... every year. I guess if EA bought it they would find a way to screw it up as they are run by idiots.


EA buying Steam would be the worst thing ever. Goodbye awesome, super cheap sales, hello $60 retail for everything! Maybe a $10 discount on a couple old games during X-mas.


Origin is having a sale right now...


They are only having a sale because they cannot compete with Steam. They also want Origin on as many computers as possible so they can claim "look we have just as many users as steam does!" If there was no Steam, Origin would be MSRP all the time.

Their pricing is atrocious. No one is going to buy DD content at those prices when Steam offers thousands more titles at much cheaper prices.

I always get a kick out of the article that says Steam is ruining the industry with their price points. Meanwhile every developer has said that Steam has increased their sales and profits even with cheap sales.
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#32temgunPosted 8/24/2013 12:54:40 PM
So how many people buy games from GFWL? Vast majority of people are not even aware that you can buy games there. How many new games are released there? Does anyone even know? The store has been dead for as long as it has existed.

As for the client, fewer and fewer new games use it. Bethesda uses full steamworks nowdays, as does Rockstar and Capcom. All major publishers who used GFWL in all their games in the past

So as you can see, the situation of GFWL is far from being even comparable.
#33Moorish_IdolPosted 8/24/2013 12:57:22 PM
What happens to games like SF4, which requires GFWL to play online?
#34arleasPosted 8/24/2013 1:08:52 PM
From: Moorish_Idol | #033
What happens to games like SF4, which requires GFWL to play online?


We could hope that they'd patch it so that it didn't require it... or could use steamworks instead...I haven't made much use of GFWL for multiplayer so it doesn't really bother me that they're finally killing it.

Good riddance
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#35JKatarnPosted 8/24/2013 1:28:48 PM
arleas posted...
From: Requiem | #009
I believe that a Korean company was trying to buy Steam (which, fortunately, did not go through).


Valve isn't going to be bought up by anyone because Valve is not publicly traded. There's no reason for Gabe to sell off Valve. You can't just force someone to sell you something... in the case of publicly traded companies, those are called "Hostile takeovers" and they can only happen because you can buy a majority share of the stock and then force the company to sell, or replace the board of directors with people who are favorable to the sale.

There were rumors that EA wanted to buy up Valve too but that was likely just something someone made up to scare people.

As far as "What if steam goes away"? I would put the client into offline mode in advance and would block it from gaining access to the internet, and I'd probably try to back up as many games as possible.

You might as well be asking "what if we get nuked by Russia" though... That's got more of a chance of happening than Valve going away in the next 20-30 years.


Predicting software/hardware trends 10 years into the future, let alone 20-30 is dicey at best.
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#36Solis_InvictusPosted 8/24/2013 2:02:45 PM
Lemur_H posted...
We all die.
#37claytonbuckleyPosted 8/24/2013 3:22:40 PM
We get less of these topics popping up in a week
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#38runromPosted 8/24/2013 3:25:44 PM
What happens when/if steam goes away?

Good things happen like we all move towards android and ios games.
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#39TheFeshPincePosted 8/24/2013 3:31:09 PM
runrom posted...
Good things happen like we all move towards android and ios games.


I hope I'm dead before this happens.
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#40S0ul_Th13fPosted 8/24/2013 3:33:02 PM
runrom posted...
What happens when/if steam goes away?

Good things happen like we all move towards android and ios games.



Maybe in a few years, when those thing are more powerful, and they have solid holographic controls.

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