SSAA is still the best looking but also the least efficient since it's just pure brute force aa. --- | i7 3930k @ 4.5Ghz | H220 | asrock x79 extreme 9 | 16GB 1600mhz ram | SLI GTX 780 | Samsung 830 256GB SSD | 8TB HDDs | SeaSonic M12II 850 | Fractal design R4 |
TXAA is about cost-effectiveness. It has very little impact on performance while offering some edge smoothing, albeit at the cost of some blurriness. --- The Panzer Squid is the ultimate hunter, blending into any environment until it has the opportunity to shove a rocket up urbum
I run SLI'd GTX 780s and in my Nvidia control panel I have it set to run all 3D programs with SLI 32xQ CSAA and SLI 16x supersampling by default.
I don't have to create specific application settings to lower AA in order to maintain 60 FPS often.
This is not a good idea. Many games are not compatible with MSAA and CSAA, but running it can cause visual artifacts and serious performance problems.
Do it on a game by game basis. What you're doing sucks.
I'm doing that and still haven't encountered 1 problem from my 690 but my 9800gt can still rock my sig --- playing re6 with 8x sparse grid ss with 32xs(2x2 ss + 8 ms)+ mixed sample x128 + 32 forced anisotropic then I hear ps4 is powerful than my pc
Is TXAA propriety of Nvidia (like Physx), or is it open source? If it's like Physx.... it may be awesome, but I don't know if many games will support it. --- Copyright free literature available at http://www.gutenberg.org/wiki/Main_Page... otherwise known as Tex-Mex