I wouldnt get so disappointed in a CSGO match but man DOTA2 has been intense from time to time.
So yes I can understand where the OP is coming from in terms of competitive games. --- My YouTube Channel: http://www.youtube.com/user/BasilZero
#32Snuckie7Posted 8/24/2013 6:19:38 PM
No, I like competing, and winning. --- Intel Core i7 3820 | EVGA X79 SLI K2 | MSI 7950 Twin Frozr III | Samsung / 840 120GB / 8GB RAM | 1TB WD Caviar Blue | Corsair / 550D / H70 | Silencer MKIII 600W
#33TimePharaohPosted 8/24/2013 6:21:28 PM
However, one thing that is really annoying is when things get changed and nerfed/buffed because there has to be this oh-so-important "balance" for the competetive players. I just HATE that. Like some weapon or class that you really enjoy and love in your casual game suddenly gets nerfed and is pretty much useless now.
Of course competitive players can also be really annoying if they try to force their competitive playstyle onto others. We all know the "Final Destination - No items - no Metaknight" guy... or when you play TCGs and someone complains about "That card is not allowed in [insert tier-format here]!".
Really Pokemon is the best example on how to do it right imo, everyone can enjoy it, the casual gamers just play the game, the competitive players have online simulations and online-community that creates their own rules. Just imagine if Pokemon would be completly changed and nerfed/buffed in each Generation... "Oh Mewtwo is too powerful, we have to decrease his abilities"
Stil all that being said I usually have no Problem with competitive play. In fact a game with a competetive fanbase must do something right.
And 99% of pokemon are irrelevant and useless because nobody cares about balance. --- "HE are genius, firstly." - ASlaveObeys http://i.imgur.com/SQAc17B.png