This is a split board - You can return to the Split List for other boards.

EA: "We don't deliver offline experiences any more"

#61Darkcloud20Posted 8/26/2013 3:41:21 PM
Well if I can't ignore it and it is more than some stuff that is integrated in single player like in Dark Souls then I won't buy your crap EA. Not that I buy much from EA that isn't from Bioware anyway but yeah.
---
http://raptr.com/Darkcloud1987
#62SlaynPosted 8/26/2013 3:45:41 PM
Last Grand MageX2 posted...
A game can have no multiplayer and still push the limits of features and innovation, Bioshock: Infinite, being the most recent example.


Wait wait wait wait....

How was Bioshock: Infinite innovative?
---
#1 LoL Poster NA: http://www.gamefaqs.com/boards/954437-league-of-legends/63627116
#63Last Grand MageX2Posted 8/26/2013 4:12:05 PM
Slayn posted...
Last Grand MageX2 posted...
A game can have no multiplayer and still push the limits of features and innovation, Bioshock: Infinite, being the most recent example.


Wait wait wait wait....

How was Bioshock: Infinite innovative?


Bioshock: Infinite was innovative in a variety of ways. First, while it's easy to argue that it's combat is derivative of [Your favorite shooter], the same is true of basically all shooters at this point; the formula has been mastered, there isn't much left to be done with the core gameplay mechanics of a first person shooter. However with that said, the skyhook was pretty innovative, but what was more impressive was the level design that made the skyhook something that was fun and useful in battle. Rarely do you see levels designed with horizontal and vertical scalability, and even more rare is the fact that you don't have to climb flights of stairs to get above your enemy.

Second, you have an AI companion for basically the entire game, and that isn't one of the major flaws of the game. Seriously, that in and of itself is innovative, an AI companion that you don't loathe for constantly being in your way.

Besides that, there's the visuals of Bioshock: Infinite. Instead of playing in a palette of brown, grey, and red, the colors are vibrant and full.
---
I try, but not very hard, product of my generation-snoochtonooch
#64Broccoli92Posted 8/26/2013 4:29:05 PM
EA!? Into the trash bin it goes
---
Intel i5 3470 3.20GHz | Sapphire HD 7850 2GB | 8GB RAM | Asrock Z77 PRO3 |WD 1TB| PSU 650w Enermax
#65jake-sfPosted 8/26/2013 4:51:33 PM
Last Grand MageX2 posted...
the formula has been mastered, there isn't much left to be done with the core gameplay mechanics of a first person shooter. However with that said, the skyhook was pretty innovative, but what was more impressive was the level design that made the skyhook something that was fun and useful in battle.


The hell?


The formula has been mastered?

The level design was good?

What are you smoking? Did you play anything back in the 90s or what?

FPS games of today have zero mastery of the genre, proof is in the past.
---
http://www.youtube.com/user/SFJake250?feature=watch
http://sfjake.zxq.net/
#66JonWood007Posted 8/26/2013 5:30:13 PM
Origin bundle isn't even over and they're already shooting themselves in the foot again.

Listen, online is nice. A lot of games work good with online. HOWEVER, it's totally stupid to make EVERYTHING online for the sake of making EVERYTHING online. Some games work better offline....like single player campaigns.
---
Desktop: Phenom II X4 965 | 8 GB DDR3 | GTX 580 | 1 TB HDD | W7 | 650W Antec | 1600x900
Laptop: A6 3400m | 4 GB DDR3 | HD 6520g | 500 GB HDD | W7 | 1366x768
#67Last Grand MageX2Posted 8/26/2013 5:41:08 PM
jake-sf posted...
Last Grand MageX2 posted...
the formula has been mastered, there isn't much left to be done with the core gameplay mechanics of a first person shooter. However with that said, the skyhook was pretty innovative, but what was more impressive was the level design that made the skyhook something that was fun and useful in battle.


The hell?


The formula has been mastered?

The level design was good?

What are you smoking? Did you play anything back in the 90s or what?

FPS games of today have zero mastery of the genre, proof is in the past.


Dude, even if you're nostalgia glasses are so rose-tinted that you can't deal with games that have sprint and aiming down the sights there's still the Serious Sam franchise and RotT just got a remake. Plenty of games are still made in the same vein as old-school 90's shooters. And besides that, bringing up 90s games to prove that the formula for FPSes hasn't been mastered is the dumbest thing I've ever heard.

"HOW CAN THE FORMULA BE MASTERED IF THEY MADE IT PERFECT IN THE 90'S?"

"well I mean, if they were perfect in the 90's, doesn't that mean they had the formula mastered"

"DON'T YOU USE LOGIC WHEN DID I ASK FOR LOGIC I WANT NOSTALGIA"
---
I try, but not very hard, product of my generation-snoochtonooch
#68biohazard1775Posted 8/26/2013 6:00:32 PM
I can't believed they are ruining Star Wars Battlefront.
---
http://i.imgur.com/nrx65Pw.jpg
We should take away their metal boxes!
#69arleasPosted 8/26/2013 6:18:47 PM
From: biohazard1775 | #068
I can't believed they are ruining (insert beloved franchise here)


That's their modus operandi. Buy up beloved developer, ruin beloved franchise, disembowel/dismantle beloved developer, repeat as necessary.
---
http://badges.mypersonality.info/badge/0/19/193056.png
http://www.speedtest.net/result/2309944238.png
#70PathlessBulletPosted 8/26/2013 6:23:40 PM
So am I the only one who considers this a good thing? Less people stealing software and no more crappy tacked on singleplayer..... win win.
---
ADD, no. Where is the thread for Fallout OCD players?
"We have to keep it on page 3 or it freaks out."