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Rampant abuse of lighting.

#1DaLaggaPosted 8/28/2013 2:15:05 PM
Why do so many games this generation abuse the hell out of lighting techniques such that some scenes are almost impossible to look at? It's as if some of these developers climbed out of a dark pit and stared at the sun for the first time and they think that this is how the human eye actually views the world on a normal basis. Here's a few screenshots I recently took while playing Syndicate to give you an idea of what I'm talking about (launching Origin games through Steam FTW!).
This is just a normal back alley and very typical of the games' lighting.
A typical floor...
And my personal favorite. Is it a portal to another dimension? The light that Carol Anne was told not to go into? No! It's just a generic wall with a light shining on it...

Syndicate is by no means the only example of this, but it's a rather good one. Battlefield: Bad Company 2 was also especially guilty of using blinding lights all over the place for no good reason, along with countless other titles. My question is, why? Surely nobody thinks this is realistic? And as far as art style is it "artsy" to produce an image that's hard to look at?

Am I the only one who think that games should not be designed as if they were being viewed through a camera lens with a long exposure time and various lens effects? When I play a game, I want my monitor to essentially be a portal into the game world. Therefore, I shouldn't be seeing all this blinding lighting crap that has no doubt been responsible for many Mogwai deaths. Anyone else feel the same way? And more importantly, do you think this state of affairs is likely to change now that the next-gen consoles should be capable of higher quality lighting effects rather than just vomiting bloom all over the screen?
#2AnatomyHorrorPosted 8/28/2013 2:17:10 PM(edited)
Syndicate is a horrible offender for having blinding bloom. I just played it recently. There's a couple of tweaks to make it more easy on the eyes, but they also get rid of a lot of effects.
#3DV8ingSourcesPosted 8/28/2013 2:16:46 PM
Design choice. That is all.
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#4SinisterSlayPosted 8/28/2013 2:17:21 PM
Lots of games let you turn down the bloom if you find it irritating.
Have you checked the options for that game?
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#5DaLagga(Topic Creator)Posted 8/28/2013 2:19:30 PM
DV8ingSources posted...
Design choice. That is all.

Well...yes. But that goes for just about anything. The bottom line is, it's a bad design choice that needs to die.

SinisterSlay posted...
Lots of games let you turn down the bloom if you find it irritating.
Have you checked the options for that game?

Yes, and there is no option for it. Like the other guy said, apparently there is a way to turn it down outside of the game, but you also reduce the graphical quality in other areas.
#6LoshadtPosted 8/28/2013 2:23:34 PM
Another thing I hate is putting a bunch of different effects under an all-inclusive category like in Saints Row 3 and 4. I want Ambient Occlusion, but not motion blur and depth of field, why do I have to choose all or none?
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#7SpazH3dPosted 8/28/2013 2:23:48 PM
Consoles. Always blame consoles. What's the best way to hide crappy textures and character models? SHINY LIGHTS! Bloom, god rays, DOF, blur, color filters! MORE MORE MORE! Are you entertained? Are your eyes popping out of your eye sockets yet?
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#8jake-sfPosted 8/28/2013 2:24:23 PM
You pretty much talk of the one thing I hate the most about modern video games, and that is how they use some of the modern techniques such as bloom, blur and HDR. Other things like Depth of Field etc, and general post processing.. all tries to fake crap that I don't need faking.

I despise all that stuff and turn it off whenever I can, but its sadly becoming harder and harder. Its not rare for those settings to be tied to the main graphic settings either.

I don't understand it either.
#9NfuzedXGamerPosted 8/28/2013 2:25:52 PM
Syndicate was a fun FPS game in all, and its graphics were almost top notch, but yes i turned down the bloom and it helped slightly. Rampant use of ligthing overall though, it was annoying.
#10RPGMattPosted 8/28/2013 2:27:01 PM
I think it's supposed to make the environment look more sterile and modern. Mirror's Edge used it to good effect. That's too damn much though.