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Rampant abuse of lighting.

#11Snuckie7Posted 8/28/2013 2:29:24 PM
Bloom is realistic and is needed imo to make a scene look nice. It's awful when it's overdone though.
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#12DaLagga(Topic Creator)Posted 8/29/2013 2:40:54 AM
This cartoon sums up my thread more than words possibly can.

http://www.vgcats.com/comics/images/070119.jpg
#13dekouPosted 8/29/2013 2:52:40 AM
I think new games rarely overuse bloom and HDR. It's the ones that are a few years old, made back when bloom and HDR were "the new things", that are really awful in the regard. Remember Oblivion?

http://blog-imgs-21.fc2.com/g/5/a/g5aqua/20080603003651.jpg
#14GhennkinsPosted 8/29/2013 2:53:51 AM
e_e

Geez... you should turn that off. My retinas.
#15SythisTaruPosted 8/29/2013 3:02:43 AM
DaLagga posted...
Why do so many games this generation abuse the hell out of lighting techniques such that some scenes are almost impossible to look at? It's as if some of these developers climbed out of a dark pit and stared at the sun for the first time and they think that this is how the human eye actually views the world on a normal basis. Here's a few screenshots I recently took while playing Syndicate to give you an idea of what I'm talking about (launching Origin games through Steam FTW!).

http://cloud.steampowered.com/ugc/901006276766379460/A2A6550DAE5D8507B19E9E3EFE9A70D6E2C97466/
This is just a normal back alley and very typical of the games' lighting.

http://cloud-2.steampowered.com/ugc/901006276766383854/8814C8EEF60EBE78AD35F5EE9AA7A00B611A8D8D/
A typical floor...

http://cloud-2.steampowered.com/ugc/901006276766391208/25792FC36A26144E749A1F622BB506D0BE7B8697/
And my personal favorite. Is it a portal to another dimension? The light that Carol Anne was told not to go into? No! It's just a generic wall with a light shining on it...

Syndicate is by no means the only example of this, but it's a rather good one. Battlefield: Bad Company 2 was also especially guilty of using blinding lights all over the place for no good reason, along with countless other titles. My question is, why? Surely nobody thinks this is realistic? And as far as art style goes...how is it "artsy" to produce an image that's hard to look at?

Am I the only one who think that games should not be designed as if they were being viewed through a camera lens with a long exposure time and various lens effects? When I play a game, I want my monitor to essentially be a portal into the game world. Therefore, I shouldn't be seeing all this blinding lighting crap that has no doubt been responsible for many Mogwai deaths. Anyone else feel the same way? And more importantly, do you think this state of affairs is likely to change now that the next-gen consoles should be capable of higher quality lighting effects rather than just vomiting bloom all over the screen?


That's how it looks in real life.
#16kingkeith9Posted 8/29/2013 3:27:03 AM
SythisTaru posted...
DaLagga posted...


That's how it looks in real life.


No it doesn't. It only looks that way with out of date lenses. Any camera lens made in the last decade at least wouldn't capture such effects unless you go out of your way to try and get them
#17ZeraphLordSPosted 8/29/2013 3:45:37 AM
Some BF3 maps are near-impossible to see anything in shadow even with calibrated gamma settings.
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#18MasterDonGeroPosted 8/29/2013 3:51:52 AM
kingkeith9 posted...
SythisTaru posted...
DaLagga posted...


That's how it looks in real life.


No it doesn't. It only looks that way with out of date lenses. Any camera lens made in the last decade at least wouldn't capture such effects unless you go out of your way to try and get them


http://1.bp.blogspot.com/-FCCQk17tp1w/UaaCo3Oe-1I/AAAAAAAAAwE/Q0xuHtTmWOw/s1600/Thats_the_joke3.jpg
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#19TimePharaohPosted 8/29/2013 4:01:03 AM
NfuzedXGamer posted...
Syndicate was a fun FPS game in al


waitwut
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#20TheWayOfTheGunPosted 8/29/2013 4:09:45 AM
Why don't you just complain about the bloom since that is the only thing overdone in your photos?

Take a chill pill and go play some Metro: Last Light or Tomb Raider, where the lighting is not abused but instead is very immersive.