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Bloom is realistic and is needed imo to make a scene look nice. It's awful when it's overdone though.
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This cartoon sums up my thread more than words possibly can.
I think new games rarely overuse bloom and HDR. It's the ones that are a few years old, made back when bloom and HDR were "the new things", that are really awful in the regard. Remember Oblivion?
Geez... you should turn that off. My retinas.
Why do so many games this generation abuse the hell out of lighting techniques such that some scenes are almost impossible to look at? It's as if some of these developers climbed out of a dark pit and stared at the sun for the first time and they think that this is how the human eye actually views the world on a normal basis. Here's a few screenshots I recently took while playing Syndicate to give you an idea of what I'm talking about (launching Origin games through Steam FTW!).
That's how it looks in real life.
No it doesn't. It only looks that way with out of date lenses. Any camera lens made in the last decade at least wouldn't capture such effects unless you go out of your way to try and get them
Some BF3 maps are near-impossible to see anything in shadow even with calibrated gamma settings.
The best course of action is to just get the information you need, then get out while you're still alive. - destroy everything on GameFAQs
SythisTaru posted...DaLagga posted...
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Syndicate was a fun FPS game in al
"HE are genius, firstly." - ASlaveObeys
Why don't you just complain about the bloom since that is the only thing overdone in your photos?
Take a chill pill and go play some Metro: Last Light or Tomb Raider, where the lighting is not abused but instead is very immersive.