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is mirrors edge always these boring chases?

#11TimePharaohPosted 9/1/2013 7:52:58 PM
GGooDD posted...
i could care less


So then you do care?
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#12Relentless639Posted 9/1/2013 11:34:45 PM
There's only like 2 or 3 chases in the entire game...
The highlight of the gameplay is the running and jumping and the mometum and timing associated.
Like it was said, time trials will enforce that since you need to take into account that running skill and learn the not obvious paths you can make out of obstacles. That's why I think you wouldn't want it to be openworld since the level design matters a ton in this game. And as you can see with AssCreed, it's world is repetitive and gets boring real quick.

"Chase" games... haven't one since Driver 2. And boy, was that game frustrating...
#13animanganimePosted 9/1/2013 11:42:02 PM
The r7gerrabbit posted...
Yes.
The game is about perfecting your runs until the entire level is one fluid animation and you can go without stopping.


There is a lot of turning valves, crawling in vents, pushing buttons, climbing on exterior pipes and balancing on bars and what not that makes the game anything but fluid though.
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#14Kokuei05Posted 9/1/2013 11:56:41 PM
There are custom mirrors edge maps that fit your needs. http://www.moddb.com/games/mirrors-edge/addons/taplonaplos-mappack for example.
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#15GGooDD(Topic Creator)Posted 9/3/2013 7:33:27 PM
Kokuei05 posted...
There are custom mirrors edge maps that fit your needs. http://www.moddb.com/games/mirrors-edge/addons/taplonaplos-mappack for example.


thanks alot for that link man
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