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Opinions on the Oculus Rift?

#41SuperemppuPosted 9/4/2013 12:49:26 PM
I'm much more interested in the rift than the next gen systems. I'll most likely buy one when the consumer version gets out and the price is around what they aim for (300ish). I'm most interested in driving and flying sims, but will try it in pretty much everything. Something like skyrim that has properly designed with rift in mind could be absolutely mindblowing.
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#42Garquille14Posted 9/4/2013 1:08:26 PM
Buy it when I can afford it and after I put together a new computer with 120hz monitor
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#43Garquille14Posted 9/4/2013 1:11:18 PM
Do you even need glasses with it? Seems like you wouldn't need it unless you're longsighted or very very shortsighted.
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#44R i c kPosted 9/4/2013 1:21:00 PM
Garquille14 posted...
Do you even need glasses with it? Seems like you wouldn't need it unless you're longsighted or very very shortsighted.
Short-sightedness is the only thing you probably wouldn't need your glasses to use it. Far-sightedness, astigmatism and presbyopia would likely require corrective lenses while using it.
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#45squeeb1985Posted 9/4/2013 2:38:56 PM
Garquille14 posted...
Do you even need glasses with it? Seems like you wouldn't need it unless you're longsighted or very very shortsighted.


Shortsighted people will need glasses and longsighted people probably won't. From the Oculus Rift FAQ: "With the Oculus Rift, your eyes are actually focused and converged in the distance at all times." I'd imagine that you'd get eye strain really quickly if this wasn't the case.
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#46R i c kPosted 9/4/2013 3:12:00 PM
squeeb1985 posted...
Shortsighted people will need glasses and longsighted people probably won't. From the Oculus Rift FAQ: "With the Oculus Rift, your eyes are actually focused and converged in the distance at all times." I'd imagine that you'd get eye strain really quickly if this wasn't the case.

Short-sighted and far-sighted depend on the lens shape of the individual eyes, not on how close or far your eyes are focused. Pretty sure it's the other way around, as I said above, since it depends on how close the screens are and now how far your brain perceives the distance to be.
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#47squeeb1985Posted 9/4/2013 3:27:16 PM
R i c k posted...
squeeb1985 posted...
Shortsighted people will need glasses and longsighted people probably won't. From the Oculus Rift FAQ: "With the Oculus Rift, your eyes are actually focused and converged in the distance at all times." I'd imagine that you'd get eye strain really quickly if this wasn't the case.

Short-sighted and far-sighted depend on the lens shape of the individual eyes, not on how close or far your eyes are focused. Pretty sure it's the other way around, as I said above, since it depends on how close the screens are and now how far your brain perceives the distance to be.


http://oculusrift-blog.com/oculus-rift-now-suitable-for-wizards-and-librarians/539/

"If users have perfect vision (or you wear contacts), their vision inside the Rift will match their vision in real life. They’ll use eye cup set A.
If users are farsighted, they’ll have no vision problems in the Rift because the optics are focused at infinity (which makes their brain think it’s looking at something far away). They’ll also use set A.
If they’re nearsighted, the additional eye cups, B and C, will allow them to see inside the Rift as if they were wearing glasses. Again, this is because the lens cups change the focal distance. If they’re moderately nearsighted, they’ll use set B. If they’re very nearsighted, they’ll use set C."

Unfortunate news for me since I'm nearsighted.
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#48Panzer_SquidPosted 9/4/2013 3:38:28 PM
If it does well

Then I'll buy a later generation model
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#49Mogu_MoguPosted 9/4/2013 3:39:16 PM
For Star Citizen, day 1 buy.
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#50ZeraphLordSPosted 9/5/2013 10:44:41 AM
squeeb1985 posted...
R i c k posted...
squeeb1985 posted...
Shortsighted people will need glasses and longsighted people probably won't. From the Oculus Rift FAQ: "With the Oculus Rift, your eyes are actually focused and converged in the distance at all times." I'd imagine that you'd get eye strain really quickly if this wasn't the case.

Short-sighted and far-sighted depend on the lens shape of the individual eyes, not on how close or far your eyes are focused. Pretty sure it's the other way around, as I said above, since it depends on how close the screens are and now how far your brain perceives the distance to be.


http://oculusrift-blog.com/oculus-rift-now-suitable-for-wizards-and-librarians/539/

"If users have perfect vision (or you wear contacts), their vision inside the Rift will match their vision in real life. They’ll use eye cup set A.
If users are farsighted, they’ll have no vision problems in the Rift because the optics are focused at infinity (which makes their brain think it’s looking at something far away). They’ll also use set A.
If they’re nearsighted, the additional eye cups, B and C, will allow them to see inside the Rift as if they were wearing glasses. Again, this is because the lens cups change the focal distance. If they’re moderately nearsighted, they’ll use set B. If they’re very nearsighted, they’ll use set C."

Unfortunate news for me since I'm nearsighted.


Huh, that's an interesting solution. I really like how onto everything they seem to be. If it has any shortcomings, they won't be technical.

The future is here.
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