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With 8th Gen Consoles, are games still considered being "Ported" to and from PCs

#1JirynPosted 9/4/2013 4:03:37 PM
Here me out here,
The 8th generation of consoles are the first time we'll see x86 architecture on a console.
Save for a slight difference in OS (specifically PS4), these Consoles are basically running on the same base hardware as a PC now.

So, are we really "porting" games over to or from pc now, or are we just optimizing for hardware?

The architecture and coding is basically the same, just a difference in specs and performance for the most part.

I say the later, we're finally using what people of the so called "Master Race" (and I use the term sarcastically) have always called consoles, weaker/lesser computers.

I don't think they are ports anymore, and we should see very little difference between the quality of release, no more bad ports like the games shown in this list http://youtu.be/o-1mIiD86BY since they are all basically the same architecture and code now.

Now, my only real hope is we'll see an end of additional log ins and other BS on the PC gaming end and I'll be content. (Grand Theft Auto 4 required Games for Windows Live login to save your game, and Social Club to aces online features, BloodDragon required Uplay login, etc etc)

So what are your thoughts?
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#2TheFeshPincePosted 9/4/2013 4:05:13 PM
Kind of... but not really.
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#3daemon_danPosted 9/4/2013 4:06:18 PM
The Xbox ran on basic x86 hardware. We got horrible Xbox ports. So.... that might still be a thing.
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#4Jiryn(Topic Creator)Posted 9/4/2013 4:07:52 PM
daemon_dan posted...
The Xbox ran on basic x86 hardware. We got horrible Xbox ports. So.... that might still be a thing.


I didn't think it was X86, same basic OS but different architecture.
The reason I say this is because Microsoft has made a huge deal about how the new architecture and processor makes Backward Compatibility impossible.
Granted, how many times have they reversed their word so far.
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Mewtwo_Soul: "You can't trust a smile from Sony, but you'd better watch your back after shaking Microsoft's hand."
#5JKatarnPosted 9/4/2013 4:09:04 PM
In 6 months - a year max after the consoles release, the average gaming PC will likely be more powerful where pure specs are concerned (one could argue the average gaming PC with its more powerful Core i5/i7 vs the Jaguar variant in the consoles is more powerful now), so (eventually) porting will involve taking advantage of the added power of the PC. It's natural given the fact that consoles are static and PC tech is continually evolving.
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#6Hi CPosted 9/4/2013 4:09:48 PM
Xbox was x86 kid.
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#7Panzer_SquidPosted 9/4/2013 4:10:27 PM
Port = a game made for one platform, adapted for another afterwards.

A lot of AAA game engines are capable of developing for multiple platforms at once. Cryengine games, Unreal games, unity games, etc. aren't ports.
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#8daemon_danPosted 9/4/2013 4:10:29 PM
http://en.wikipedia.org/wiki/Xbox#Xbox

Scroll down to where it says processor, on the comparison. Pay very close attention to the CPU on the original Xbox
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"Asgaard's always been my home! But I'm of different blood.
I will overthrow their throne! Deceiver of the Gods!."
#9steveboblarryPosted 9/4/2013 4:10:37 PM
PC gaming is like Goku...... IT KEEPS EVOLVING
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#10Jiryn(Topic Creator)Posted 9/4/2013 4:14:02 PM
daemon_dan posted...
http://en.wikipedia.org/wiki/Xbox#Xbox

Scroll down to where it says processor, on the comparison. Pay very close attention to the CPU on the original Xbox


I see that now, and I thought you were referring to the 360 which isn't being referenced as an X86 core.
Thank you for the info.
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Mewtwo_Soul: "You can't trust a smile from Sony, but you'd better watch your back after shaking Microsoft's hand."