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Check out this old-school manual for an upcoming game...

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User Info: AnatomyHorror

AnatomyHorror
3 years ago#1
http://cdn3.steampowered.com/Manuals/247240/Volgarr_GameManual.pdf

Like an old Sega Genesis booklet. So good.

User Info: HighOnPhazon

HighOnPhazon
3 years ago#2
I miss the days of buying a new game, bringing it home, opening it up, taking out the manual and taking a crap while reading it. Sigh.
GT/Steam: AncientToaster
i5 3750K / ASRock Z77 Extreme 4 / Patriot Viper 8GB /Gigabyte GTX 660 OC 2GB / Corsair TX650

User Info: TimePharaoh

TimePharaoh
3 years ago#3
HighOnPhazon posted...
I miss the days of buying a new game, bringing it home, opening it up, taking out the manual and taking a crap while reading it. Sigh.


You still can. Assuming you're fast, good ol' one side EA black and white safety notice should last you.
"HE are genius, firstly." - ASlaveObeys
http://i.imgur.com/SQAc17B.png

User Info: Arnzillazor

Arnzillazor
3 years ago#4
So frickin' awesome. I really miss the days of looking at the manual, too.

User Info: Javelin

Javelin
3 years ago#5
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?
MSI Z77A-GD55 | Intel Core i7-3770K | Kingston HyperX 8GB | EVGA GeForce GTX 680 4GB

User Info: CaptainKatsura

CaptainKatsura
3 years ago#6
Javelin posted...
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?


Actually,if it weren't for the manual,I probably would have never figured out how to turn on the flashlight for Fallout 3.For reference,my friend only just recently found out about that after,what,five years?
Herp-a derp

User Info: Chaos_Missile

Chaos_Missile
3 years ago#7
Javelin posted...
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?


This is the post of a person who's NEVER seen a game manual in his entire life, much less read one.

Go back to your multiplayer-only games where frags are all that matters.

Aside from controls, manuals also hint at you secrets, tips, tricks and most importantly, the backstory of the game and an introduction to the character's backgrounds.

For example, in Red Alert 2, you know that Premier Romanov is on "good terms" with the US. However, the manual expands this by telling you that Romanov was actually a "puppet dictator" helped into office by the USA to control Soviet Russia after the events of RA1. To Dugan, Romanov seemed harmless. What he didnt know was that Romanov was extremely loyal to his country and was traumatised by the Allied invasion of Moscow in RA1. Hence, he harboured a vengeance and hired Yuri as his advisor, which then led to RA2.

The manual for Sonic 3 gave you illustrations of all the Badniks in the game, and a nice, if simple, story about each of the zones that Sonic went through. Also gave you Knuckle's background info.

Today, manuals are replaced by this:
http://imgur.com/gallery/VRg4v
http://www.buzzfeed.com/awesomer/if-mario-was-made-in-2010
Action speaks louder than words. But words, when used right, overwhelm any action - Me, 2006
Let's put a smile on that face - The Joker, 2008

User Info: Fade2black001

Fade2black001
3 years ago#8
Nowadays games don't have manuals anymore. For console games its like 3 pages. It shows you what each button does, warranty info and maybe some credits.
We're Americans! We don't quit just because we're wrong.
We just keep doing the wrong thing until it turns out right.

User Info: ThePlasmaStorm

ThePlasmaStorm
3 years ago#9
one reason why we don't have in depth manuals anymore is cost
another is trees.

a third is that majority of people don't read them. you all might do, but i'm sure the majority doesn't

and then there's people who just throw em away or lose them. hell, lots of used games back then didn't even have instruction manuals in them cause they're lost or something

so now we have ingame manuals or tutorials (or both) which cost pennies to dev and are incapable of being lost in any way
`._Out! Out, brief candle! Life's but a walking shadow_.
http://i.imgur.com/k8Sb2kC.png

User Info: TimePharaoh

TimePharaoh
3 years ago#10
Chaos_Missile posted...
Javelin posted...
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?


This is the post of a person who's NEVER seen a game manual in his entire life, much less read one.

Go back to your multiplayer-only games where frags are all that matters.

Aside from controls, manuals also hint at you secrets, tips, tricks and most importantly, the backstory of the game and an introduction to the character's backgrounds.

For example, in Red Alert 2, you know that Premier Romanov is on "good terms" with the US. However, the manual expands this by telling you that Romanov was actually a "puppet dictator" helped into office by the USA to control Soviet Russia after the events of RA1. To Dugan, Romanov seemed harmless. What he didnt know was that Romanov was extremely loyal to his country and was traumatised by the Allied invasion of Moscow in RA1. Hence, he harboured a vengeance and hired Yuri as his advisor, which then led to RA2.

The manual for Sonic 3 gave you illustrations of all the Badniks in the game, and a nice, if simple, story about each of the zones that Sonic went through. Also gave you Knuckle's background info.

Today, manuals are replaced by this:
http://imgur.com/gallery/VRg4v
http://www.buzzfeed.com/awesomer/if-mario-was-made-in-2010


Now if only there was some large database of information that provided 100% more indepth knowledge, in a million different places, and cost developers nothing...hmm....if only
"HE are genius, firstly." - ASlaveObeys
http://i.imgur.com/SQAc17B.png
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