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Check out this old-school manual for an upcoming game...

#1AnatomyHorrorPosted 9/10/2013 10:21:09 PM
http://cdn3.steampowered.com/Manuals/247240/Volgarr_GameManual.pdf

Like an old Sega Genesis booklet. So good.
#2HighOnPhazonPosted 9/10/2013 10:30:09 PM
I miss the days of buying a new game, bringing it home, opening it up, taking out the manual and taking a crap while reading it. Sigh.
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#3TimePharaohPosted 9/10/2013 11:37:30 PM
HighOnPhazon posted...
I miss the days of buying a new game, bringing it home, opening it up, taking out the manual and taking a crap while reading it. Sigh.


You still can. Assuming you're fast, good ol' one side EA black and white safety notice should last you.
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"HE are genius, firstly." - ASlaveObeys
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#4ArnzillazorPosted 9/10/2013 11:43:42 PM
So frickin' awesome. I really miss the days of looking at the manual, too.
#5JavelinPosted 9/10/2013 11:45:36 PM
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?
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#6CaptainKatsuraPosted 9/11/2013 1:01:58 AM
Javelin posted...
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?


Actually,if it weren't for the manual,I probably would have never figured out how to turn on the flashlight for Fallout 3.For reference,my friend only just recently found out about that after,what,five years?
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Herp-a derp
#7Chaos_MissilePosted 9/11/2013 2:17:19 AM
Javelin posted...
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?


This is the post of a person who's NEVER seen a game manual in his entire life, much less read one.

Go back to your multiplayer-only games where frags are all that matters.

Aside from controls, manuals also hint at you secrets, tips, tricks and most importantly, the backstory of the game and an introduction to the character's backgrounds.

For example, in Red Alert 2, you know that Premier Romanov is on "good terms" with the US. However, the manual expands this by telling you that Romanov was actually a "puppet dictator" helped into office by the USA to control Soviet Russia after the events of RA1. To Dugan, Romanov seemed harmless. What he didnt know was that Romanov was extremely loyal to his country and was traumatised by the Allied invasion of Moscow in RA1. Hence, he harboured a vengeance and hired Yuri as his advisor, which then led to RA2.

The manual for Sonic 3 gave you illustrations of all the Badniks in the game, and a nice, if simple, story about each of the zones that Sonic went through. Also gave you Knuckle's background info.

Today, manuals are replaced by this:
http://imgur.com/gallery/VRg4v
http://www.buzzfeed.com/awesomer/if-mario-was-made-in-2010
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#8Fade2black001Posted 9/11/2013 2:17:36 AM
Nowadays games don't have manuals anymore. For console games its like 3 pages. It shows you what each button does, warranty info and maybe some credits.
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We're Americans! We don't quit just because we're wrong.
We just keep doing the wrong thing until it turns out right.
#9ThePlasmaStormPosted 9/11/2013 2:33:38 AM(edited)
one reason why we don't have in depth manuals anymore is cost
another is trees.

a third is that majority of people don't read them. you all might do, but i'm sure the majority doesn't

and then there's people who just throw em away or lose them. hell, lots of used games back then didn't even have instruction manuals in them cause they're lost or something

so now we have ingame manuals or tutorials (or both) which cost pennies to dev and are incapable of being lost in any way
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#10TimePharaohPosted 9/11/2013 2:31:12 AM
Chaos_Missile posted...
Javelin posted...
AnatomyHorror posted...
Like an old Sega Genesis booklet. So good.


As if peasant games are ever complex enough to need a manual. OMG, which one of these three buttons does what again?!?


This is the post of a person who's NEVER seen a game manual in his entire life, much less read one.

Go back to your multiplayer-only games where frags are all that matters.

Aside from controls, manuals also hint at you secrets, tips, tricks and most importantly, the backstory of the game and an introduction to the character's backgrounds.

For example, in Red Alert 2, you know that Premier Romanov is on "good terms" with the US. However, the manual expands this by telling you that Romanov was actually a "puppet dictator" helped into office by the USA to control Soviet Russia after the events of RA1. To Dugan, Romanov seemed harmless. What he didnt know was that Romanov was extremely loyal to his country and was traumatised by the Allied invasion of Moscow in RA1. Hence, he harboured a vengeance and hired Yuri as his advisor, which then led to RA2.

The manual for Sonic 3 gave you illustrations of all the Badniks in the game, and a nice, if simple, story about each of the zones that Sonic went through. Also gave you Knuckle's background info.

Today, manuals are replaced by this:
http://imgur.com/gallery/VRg4v
http://www.buzzfeed.com/awesomer/if-mario-was-made-in-2010


Now if only there was some large database of information that provided 100% more indepth knowledge, in a million different places, and cost developers nothing...hmm....if only
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"HE are genius, firstly." - ASlaveObeys
http://i.imgur.com/SQAc17B.png