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How much do you suppose it costs to port a game to PC from a console?

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2 years ago#1
I remember Remedy saying they made all their money back within 48 hours when they released Alan Wake on PC. Not sure what that game sold in those 2 days, but I'd say it did relatively well. I would think porting from 360 to PC would be a pretty painless, and cheap process.

Anyone have any idea?
2 years ago#2
$20-30.
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2 years ago#3
That's just about impossible to answer.
2 years ago#4
With 250,000,000$ budget, there's cash in the budget for a PC port.

I'm talking about GTAV by the way.
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2 years ago#5
Most multiplats today aren't really ports. They just hit a different compile button for each platform.
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2 years ago#6
Well as I understand it, it's a simple find and replace operation, then edit a couple core modules for file access and file locations.

It might be more complicated than that, but there are some blogs online of people porting games and saying how little time it actually took.
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2 years ago#7
They develop the console game on...wait for it...a PC. I'd imagine it's pretty freaking easy.
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2 years ago#8
Isn't it a lot harder to port from 360 to PS3 since PS3 doesn't have DirectX?
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Every time you point out that something is an opinion Jesus shoots a kitten in the face.
2 years ago#9
Nicodimus posted...
They develop the console game on...wait for it...a PC. I'd imagine it's pretty freaking easy.


Well no s***. But if it was so easy, why would Remedy have to have 48 hours worth of sales to recoup their costs? Even if it only sold 10k copies, that'd be $300,000 to port from 360 to PC. If it was so freaking easy I would imagine it wouldn't cost nearly half a million dollars.
2 years ago#10
Ch3wy posted...
Isn't it a lot harder to port from 360 to PS3 since PS3 doesn't have DirectX?


I'd say it's moreso the complicated ass CPU in the PS3.
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