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Why exactly do rockstar delay the PC release of GTA's?

#1NotQuiteAFreakPosted 9/18/2013 11:45:35 AM
Are they just douchebags who like to mess with us? Or is there actually some technical stuff that most other game developers have managed to grasp hold of, yet Rockstar has failed to do?

And yes, another GTA topic, but this is different!...
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#2WerdnAndreWPosted 9/18/2013 11:47:58 AM
To get more money?
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#3LoshadtPosted 9/18/2013 11:49:26 AM
To get more money from double dipping. Sad part is that it works.
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#4jake-sfPosted 9/18/2013 11:51:05 AM
People buy games again on PC because they can't wait and just buy the console version first.

Piracy is more rampant on PC early on and if done simultaneously to a console release, it most likely hurts sales more than when they are split apart -> especially with no confirmation of a PC release to give even less a reason for people to wait for it.
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#5uncle_DescartesPosted 9/18/2013 12:04:58 PM
Guess I'll just post this again.

Rockstar is, like several publishers throughout the years, releasing the PC version several months (possibly years) behind the PC release, because given the option of buying for console on release vs. pirating for PC on release many gamers will choose the latter. By delaying the game they force any would-be pirates to make a tradeoff - "sure, you can get it for free easily on PC, but it'll be after everyone's discussed the game to death and the buzz is gone". I suspect there is a very large number of potential GTA5 pirates swayed via this tactic.

But you can pirate on consoles too!


Not even gonna get into details since that is pushing the ToS, but: we all know on PC it is both easy and effortless. On console it is pretty easy too but requires effort, such as actually going to the computer to download some hack tool or buying DVD-RWs. Console users are unlikely to feel confident or safe doing these things, when they can just pay and "it just works".

There is quite a bit of solid evidence backing up this notion, so if you disagree, I invite you to provide your own evidence in contrast:

http://www.mit.edu/~ke23793/papers/Drahchenetal_paperID16.pdf - Good paper, and the cited TorrentFreak study at the beginning implies console piracy is about 1/4th as prevalent as PC piracy.

http://www.tweakguides.com/Piracy_5.html - Kinda outdated, but several quotes from industry leaders are shown here.
#6DV8ingSourcesPosted 9/18/2013 1:04:58 PM(edited)
uncle_Descartes posted...
implies console piracy is about 1/4th as prevalent as PC piracy.


However console piracy is 100% intended to be theft. I know most of my friends that download a game illegally for pc, do so to test it on their hardware and then go on to buy or not buy it. I myself have done this. Ever since having my own income, I have never beat a game I downloaded illegally. Rarely even beat the first stage as that's all you need to see to gather its performance and quality. Demo's generally aren't a good enough litmus test due to older code. That's on the rare occasion there is a demo.

I actually recommend you check out EA's shareholders information where they point out that PC makes them just as much money as any of the other consoles and that its been increasing its percentage every year as of the last few years.
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#7PraetorXynPosted 9/18/2013 1:00:16 PM
I can't remember who it was, but it was an indie dev who posted this big chart of their income from a game.

When that game went on sale on steam, their revenue increased like 10 fold overnight and they earned more during that one sale than they had up to the point the sale started.
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#8MegaPizzaBagelPosted 9/18/2013 1:09:04 PM
This is why: http://www.polygon.com/2013/9/18/4745284/gta-5-grand-theft-auto-first-day-sales-800m

They just made a cool 800 mill DAY ONE. Jesus.
#9SteamsterPosted 9/18/2013 1:12:35 PM
MegaPizzaBagel posted...
This is why: http://www.polygon.com/2013/9/18/4745284/gta-5-grand-theft-auto-first-day-sales-800m

They just made a cool 800 mill DAY ONE. Jesus.


Now imagine if we were allowed to buy it too.
#10Gojak_v3Posted 9/18/2013 1:15:47 PM
I actually recommend you check out EA's shareholders information where they point out that PC makes them just as much money as any of the other consoles and that its been increasing its percentage every year as of the last few years.

I have a feeling this is the result of the current generation of consoles entering their end cycle and PCs being so much better than the current generation. I would not be surprised to see this trend reverse itself in the coming years with the new generation coming out.