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Why exactly do rockstar delay the PC release of GTA's?
So do we all agree that evidence presented seems to show the PC piracy being more rampant than console piracy? Even if perhaps 80% of those pirates were just demoing and bought the game after, weren't lost sales, etc.?
The writers of that first paper admit it is quite hard to estimate losses from piracy, but I suspect the rate of piracy correlates with a decrease in revenue quite well. I can definitely understand why a publisher like R* would err on the side of caution, considering they spent over $200M making the gmae.
It's obviously not beneficial for them to spend the extra resources on having an extra team develop for a third platform while they also develop for the PS3 and 360. If it was, we wouldn't be having this discussion.
It has nothing to do with piracy. That's just a front. They just didn't want to spend the extra resources during the initial development.
There are dozens of AAA multi platform titles that already proved that piracy has little to do with it.
They lose a lot of console sales if they release the game first on console and pc because rockstar Obviously knows open world games are best on pc and tons of people will double dip on pc for gta 5.
Piracy has some thing to do with it but it is just as easy on console if not easier. You can get very cheap modded xbox 360's just by browsing craigslist and console games don't require cracks to get working.
Piracy is more rampant on PC early on and if done simultaneously to a console release, it most likely hurts sales more than when they are split apart
This is the reason. Everyone saying it's to make more money from double dipping are clueless.
The pirating PC games as a demo is a huge excuse imo. It's basically a copout to say see we aren't pirating to steal, we are pirating to test. I don't believe it for a minute and I think people in this thread are assuming it happens this way more than it really does.
fail. I'm not going to get into the specifics but I've bought every game I've ever "tried before I buy" on PC.
See The Game Collection
Combo Master posted...
Piracy has some thing to do with it but it is just as easy on console if not easier.
lol only on gamefaqs.
Sad part is that it works.
Worked on me for just about all of them granted I don't typically buy the PC version until it's dirt cheap.
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jake-sf posted...Piracy is more rampant on PC early on and if done simultaneously to a console release, it most likely hurts sales more than when they are split apart
How are we clueless? You probably cannot play online unless it would be on a cracked server so there still is reason to buy the game even for pirates. Pirating on pc is more rampant yes but a lot of gamers still have crappy computers and would rather get the game on console and play online. You are the one who is clueless if you assume they are not releasing the pc game later on so pc gamers can double dip.
Also pirating games on consoles you can actually play online on official servers. Pirating on pc you can only play on usually crappy cracked servers so there is actual reason to buy pc games rather than console games were you can get 100% of the game for free.....
Because the majority of the console peasantry will eagerly drink the kool-aid no matter how craptacular it really is. If they released it to the enlightened first, or even simultaneously, they run the risk of negative publicity from those that can actually distinguish between good and mediocre games.
<Cue the Rockstar zealots babbling about how their messiah is the greatest developer ever>
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Combo Master posted...
sirtonne posted...jake-sf posted...Piracy is more rampant on PC early on and if done simultaneously to a console release, it most likely hurts sales more than when they are split apart
I have that one tagged as a console peasant; arguing with it is pointless.
As for the question at hand: One way or another, R* does it because they believe it will make them more money.