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Next game I should play? Bioshock Infinite or Tomb Raider 2013?

#21SpazH3dPosted 9/19/2013 6:23:41 AM
System Shock 2.
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#22KeyeszxPosted 9/19/2013 6:31:57 AM
Hard to say. Both came from amazing backgrounds but both fail in terms of having their gameplay really fit in. Tomb Raider should have been more survival based and less uncharted. While Bioshock Infinite needed to be less about the fps combat and more about exploring and immersing yourself in the world.

Lara is weak and stuck in the wilderness and she needs to survive, but somehow a teenager or whatever her age is can go rambo on everyone's ass. Then Bioshock you're stuck on a floating city that's perfect. Vigors made no sense as to why they were there and neither did having a looting system except on dead bodies. Bioshock Infinite's story and setting are so different from Bioshock that it had the misfortune of getting Bioshock elements added to it which ruined it sort of.

Either way both games are fun but each have their problems in terms of gameplay mechanics fitting in with the setting.
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#232Dhas_a_MIGRANEPosted 9/19/2013 8:59:07 AM
Keyeszx posted...
Hard to say. Both came from amazing backgrounds but both fail in terms of having their gameplay really fit in. Tomb Raider should have been more survival based and less uncharted. While Bioshock Infinite needed to be less about the fps combat and more about exploring and immersing yourself in the world.

Lara is weak and stuck in the wilderness and she needs to survive, but somehow a teenager or whatever her age is can go rambo on everyone's ass. Then Bioshock you're stuck on a floating city that's perfect. Vigors made no sense as to why they were there and neither did having a looting system except on dead bodies. Bioshock Infinite's story and setting are so different from Bioshock that it had the misfortune of getting Bioshock elements added to it which ruined it sort of.

Either way both games are fun but each have their problems in terms of gameplay mechanics fitting in with the setting.


They explain why vigors are there.

A tear was opened to Rapture that showed the biologist that invented them and Fink just copies what he sees.
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Pearl Code: 0731 1228 8254 White Code: 0862 2790 1982
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#24xBrokenxHaloxPosted 9/19/2013 9:01:39 AM
Bioshock for great story and decent gameplay

Tomb Raider for fun gameplay and lame story
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#25KOTRwhoopsPosted 9/19/2013 9:05:31 AM
I had much much more fun with Tomb Raider, the game was fun and slick.

Now I enjoyed Bioshock Infinite as well, this game is so well presented (as is TR to be fair), but unfortunately the gameplay play lets it down, every battle was just felt the same, it was shallow and forced IMO and did not get me excited, where as TR did.
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PLAYING - Grand Theft Auto V (PS3)
MOST WANTED - Lightning Returns, FFXV, Watchdogs, X, KHIII, FFX/X-2 HD, Killzone SF, Beyond Two Souls
#26Fade2black001Posted 9/19/2013 9:12:03 AM
Bioshock Infinite wasn't that great. The ending was weird as hell.
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#272Dhas_a_MIGRANEPosted 9/19/2013 9:12:53 AM
Fade2black001 posted...
Bioshock Infinite wasn't that great. The ending was weird as hell.


Tomb Raider's was pretty weird too.
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Pearl Code: 0731 1228 8254 White Code: 0862 2790 1982
SSBB: 0989-1461-9542
#28Fade2black001Posted 9/19/2013 9:20:18 AM
2Dhas_a_MIGRANE posted...
Fade2black001 posted...
Bioshock Infinite wasn't that great. The ending was weird as hell.


Tomb Raider's was pretty weird too.


Good point. LMAO
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We're Americans! We don't quit just because we're wrong.
We just keep doing the wrong thing until it turns out right.
#29KeyeszxPosted 9/19/2013 5:23:20 PM
2Dhas_a_MIGRANE posted...
Keyeszx posted...
Hard to say. Both came from amazing backgrounds but both fail in terms of having their gameplay really fit in. Tomb Raider should have been more survival based and less uncharted. While Bioshock Infinite needed to be less about the fps combat and more about exploring and immersing yourself in the world.

Lara is weak and stuck in the wilderness and she needs to survive, but somehow a teenager or whatever her age is can go rambo on everyone's ass. Then Bioshock you're stuck on a floating city that's perfect. Vigors made no sense as to why they were there and neither did having a looting system except on dead bodies. Bioshock Infinite's story and setting are so different from Bioshock that it had the misfortune of getting Bioshock elements added to it which ruined it sort of.

Either way both games are fun but each have their problems in terms of gameplay mechanics fitting in with the setting.


They explain why vigors are there.

A tear was opened to Rapture that showed the biologist that invented them and Fink just copies what he sees.


How is that explaining it? Vigors had no reason to be in a utopia like society. They were just there because Bioshock had the same thing. But at least bioshock they made sense, they weren't randomly thrown in like in Infinite. In Bioshock Plasmids helped cause the fall of Rapture. Vigors serve no purpose other than to give you special powers. Gameplay mechanics don't match with the setting in Infinite.
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PSN/Gamertag:Keyeszx (Don't send blank friend invite)
Currently Playing:League of Legends, Ultimate Marvel vs Capcom 3, Mortal Kombat, Infinity Blade 2