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Do you like puzzles in your non puzzle games?

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3 years ago#1
Do you like puzzles in your non puzzle games? - Results (43 votes)
Hell yea! I need a break from slaying dragons and doing headshots
48.84% (21 votes)
Only if they are optional. And if not, they should be easy and fast.
34.88% (15 votes)
Hell no! I didn't sign up for this crap!
16.28% (7 votes)
This poll is now closed.
I'm playing an action RPG game right now and just had to do atleast 9 mandatory puzzles to proceed.

I could seriously punch a baby right now I'm so mad. >.<
Never forget.... Building #7
3 years ago#2
I enjoyed GW2's jumping puzzles.
Ooo eee, oo ah ah, ting tang, walla walla bing bang.
3 years ago#3
Depends on the game/puzzle.
"Your superior intellects are no match for our puny weapons" - Kang
3 years ago#4
Borticus1 posted...
Depends on the game/puzzle. | |
3 years ago#5
I usually enjoy them more than mini-games. Parkour is also cool if the punishment isn't annoying as hell (like a really tricky jump that takes minutes to backtrack to if you fail).

I think Dark Souls with some simple puzzles (like those you'd find in Resident Evil or maybe The Legend of Zelda) would be great.
3 years ago#6
I don't mind a simple puzzle but if it's one that breaks the flow of the game then just leave it out. I don't want to stop for an hour while I try to solve a rubiks cube, if I wanted to do that I'd just get one.
Every time I try to go where I really wanna be it's already where I am, 'cuz I'm already there
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3 years ago#7
Where's my only if they're optional and clever/hard option?
If they asked how I died tell them: Still angry.
3 years ago#8
Hate it. It's the only thing about Assassins Creed Brotherhood that I absolutely loathed. Pretty sure someone on the dev team was desperately trying to sabotage that game with that horrible crap.
3 years ago#9
Digital Storm posted...
I enjoyed GW2's jumping puzzles.

I absolutely hate jumping puzzles.

On the other hand, mini game/puzzles like "hacking" in Fallout is pretty decent. Not hard at all, and it does give a sense of "breaking the code".
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3 years ago#10
I just hate badely paced puzzles or puzzles that have no purpose being there, really. Oh oh, its super obvious block pushing crap. I got in the room, knew in less than 1 second what to do, and spend 2 minutes pushing blocks in position.

I don't know why, but modern games tend to make everything about their "puzzles" tedious by making things take forever.
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