I usually enjoy them more than mini-games. Parkour is also cool if the punishment isn't annoying as hell (like a really tricky jump that takes minutes to backtrack to if you fail).
I think Dark Souls with some simple puzzles (like those you'd find in Resident Evil or maybe The Legend of Zelda) would be great. --- http://gifsoup.com/webroot/animatedgifs/55488_o.gif http://www.d-e-f-i-n-i-t-e-l-y.com/
I don't mind a simple puzzle but if it's one that breaks the flow of the game then just leave it out. I don't want to stop for an hour while I try to solve a rubiks cube, if I wanted to do that I'd just get one. --- Every time I try to go where I really wanna be it's already where I am, 'cuz I'm already there XBL, PSN, Steam, Origin, BSN, GFAQs, MC: PhilOnDez
I just hate badely paced puzzles or puzzles that have no purpose being there, really. Oh oh, its super obvious block pushing crap. I got in the room, knew in less than 1 second what to do, and spend 2 minutes pushing blocks in position.
I don't know why, but modern games tend to make everything about their "puzzles" tedious by making things take forever. --- http://www.youtube.com/user/SFJake250?feature=watch http://sfjake.zxq.net/