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I never realized how much I hated QTEs...

#21Chaos_MissilePosted 9/20/2013 8:57:34 AM
Xatrion posted...
Always hated QTEs. Probably one of the most laziest elements of modern game design. You tend to get a feel for how little devs care about gameplay when all it can be boiled down to is "Press X to not die" or "Press X to win".

Even in cutscenes they're a pain in the ass. Hard to enjoy one when I'm concentrating on two inches of screen waiting for a button prompt.


The irony here is that QTE has *existed* since traditional gaming eras. How, you ask?
From what I understand; http://www.gamefaqs.com/pc/536555-dragons-lair/images
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Action speaks louder than words. But words, when used right, overwhelm any action - Me, 2006
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#22KillerTrufflePosted 9/20/2013 9:01:57 AM(edited)
Chaos_Missile posted...
Xatrion posted...
Always hated QTEs. Probably one of the most laziest elements of modern game design. You tend to get a feel for how little devs care about gameplay when all it can be boiled down to is "Press X to not die" or "Press X to win".

Even in cutscenes they're a pain in the ass. Hard to enjoy one when I'm concentrating on two inches of screen waiting for a button prompt.


The irony here is that QTE has *existed* since traditional gaming eras. How, you ask?
From what I understand; http://www.gamefaqs.com/pc/536555-dragons-lair/images


I never liked that game either. ;) It looked cool because it was basically a full cartoon, but I never liked the gameplay. You're right tho - it's one of the ancestors of the modern QTE.

EDIT: I will say, though, that QTEs have become MUCH more common these days than they once were. They used to be relegated to one or two arcade machines (another one that was cool to watch but horrible to play was Time Traveler, but that was more because of the 3D effect than anything). Now tons of games - primarily console games - are infested with QTE.
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"How do I get rid of a Trojan Horse?" -Sailor_Kakashi
"Leave it outside the gates of Troy overnight." -Davel23
#23Ryohazuki10469Posted 9/20/2013 9:04:14 AM
Did somebody say QTEs?
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PSN: DisRastamon MGO: RyoHazuki XBL: DIS Rastamon Nintendo ID: RyoHazuki1
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#24Maiken100Posted 9/20/2013 9:06:35 AM(edited)
I'm sort of in the middle with QTEs. I've never known them to improve a game but they can make it interesting like God of War or if anyone remembers "Legend of Dragoon" on the PSone.
I despise when they popup without any warning in cinematic/cut scenes, I don't see the point.

The concept itself is really old though, it's been in arcade games for an age. Some games work well as pure QTEs like Heavy rain, Guitar hero, DDR machines etc.

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Next Gen: http://www.youtube.com/watch?v=RJt3TOFUxPs
#25SinisterSlayPosted 9/20/2013 9:13:21 AM
Maiken100 posted...
I'm sort of in the middle with QTEs. I've never known them to improve a game but they can make it interesting like God of War or if anyone remembers "Legend of Dragoon" on the PSone.
I despise when they popup without any warning in cinematic/cut scenes, I don't see the point.

The concept itself is really old though, it's been in arcade games for an age. Some games work well as pure QTEs like Heavy rain, Guitar hero, DDR machines etc.


I don't consider the ones in LoD a QTE, since they were always the same, always on sword impact, and were actually explained at the very beginning. You could do them without looking if you got the timing correct.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#26Ryohazuki10469Posted 9/20/2013 9:23:59 AM
I liked the QTEs in Shenmue needless to say. :D
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PSN: DisRastamon MGO: RyoHazuki XBL: DIS Rastamon Nintendo ID: RyoHazuki1
Core i5 2500k @ 4.5ghz / 8GB RAM / Sapphire Vapor-X 7950 / 750GB HDD
#27Maiken100Posted 9/20/2013 9:27:48 AM
SinisterSlay posted...
Maiken100 posted...
I'm sort of in the middle with QTEs. I've never known them to improve a game but they can make it interesting like God of War or if anyone remembers "Legend of Dragoon" on the PSone.
I despise when they popup without any warning in cinematic/cut scenes, I don't see the point.

The concept itself is really old though, it's been in arcade games for an age. Some games work well as pure QTEs like Heavy rain, Guitar hero, DDR machines etc.


I don't consider the ones in LoD a QTE, since they were always the same, always on sword impact, and were actually explained at the very beginning. You could do them without looking if you got the timing correct.


Seriously? Never knew that, all I recall is it was tough as hell at the time.
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Next Gen: http://www.youtube.com/watch?v=RJt3TOFUxPs
#28SinisterSlayPosted 9/20/2013 9:30:05 AM
Maiken100 posted...
SinisterSlay posted...
Maiken100 posted...
I'm sort of in the middle with QTEs. I've never known them to improve a game but they can make it interesting like God of War or if anyone remembers "Legend of Dragoon" on the PSone.
I despise when they popup without any warning in cinematic/cut scenes, I don't see the point.

The concept itself is really old though, it's been in arcade games for an age. Some games work well as pure QTEs like Heavy rain, Guitar hero, DDR machines etc.


I don't consider the ones in LoD a QTE, since they were always the same, always on sword impact, and were actually explained at the very beginning. You could do them without looking if you got the timing correct.


Seriously? Never knew that, all I recall is it was tough as hell at the time.


I never had issues except for "gust of wind dance" on Albert, "Perky step" on Meru and "Madness hero" on Dart.

And it was half way through disc 1 before you got Dart's Crush Dance which had two counters in it, instead of volcanoes single counter that was really obvious because of the really long delay between the first and second combo.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#29PinefruitPosted 9/20/2013 2:21:12 PM
x_stevey_x posted...
my favorites are the ones where you have to mash X repeatedly in order to open a door or turn a crank .. like pushing X once wasn't enough. i want the door open. why do i have to push X 10 times?


TOMB RAIDER I'm looking at you.
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Currently playing: Path of Exile
#30akuma634Posted 9/20/2013 3:26:15 PM
QTE's in general aren't a bad thing. I'll take that over mandatory stealth missions in a non stealth game or escort missions any day. It works best when it's something to interact with what would normally be a cut scene like Kratos using his godlike strength to knock over a giant statue. It only sucks when the game makes you get every single button press right or you die, for example the RE4 knife fight.
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