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Considering the many versions of DirectX 11...

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3 years ago#1
I think it's time OpenGL made a comeback. I mean, there's the base DX11, which is getting used in more number of games gradually, DX 11.1, only BF4 uses AFAIK. And now there's a 11.2.

Seriously was there any need to make two extra versions for incremental upgrades to the base DX11 implementation before it's potential's been reached? I mean, how're the devs gonna code for all three versions of it and keep the playing field fair?
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3 years ago#2
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
3 years ago#3
I think openGL should make a comeback, but that sure as hell isn't why.
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3 years ago#4
I tried googling the differences, it looks like OpenGL hasn't advanced very far in recent years and still only barely provides directX 9 functionality.
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
3 years ago#5
That experiment Valve carried out using Left 4 Dead 2 on Linux using OpenGL...that was a huge stunner to those that doubted OpenGL and Linux's gaming capabilites.
Intel C2D E7500 | Intel DG41RQ | CM GX550W Bronze | ASUS ENGTS450 DirectCU | 4GB Transcend DDR2-800 RAM | Seagate 320GB HDD | Hitachi 250GB HDD | Win Vista SP2
3 years ago#6
ive got so many versions of direct X and Microsoft visual redistrisbutable its irratating
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3 years ago#7
jelly2008 posted...
That experiment Valve carried out using Left 4 Dead 2 on Linux using OpenGL...that was a huge stunner to those that doubted OpenGL and Linux's gaming capabilites.


This is what I found, but it's a bit old.
http://www.tomshardware.com/reviews/opengl-directx,2019-10.html
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
3 years ago#8
SinisterSlay posted...
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.


DirectX is a visual/audio solution. OpenGL only does graphics.
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3 years ago#9
ChromaticAngel posted...
SinisterSlay posted...
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.


DirectX is a visual/audio solution. OpenGL only does graphics.


Fine, OpenGL is Direct3d
OpenAL is DirectSound
???? is directInput, which devs are to lazy to use anymore.
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
3 years ago#10
SinisterSlay posted...
ChromaticAngel posted...
SinisterSlay posted...
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.


DirectX is a visual/audio solution. OpenGL only does graphics.


Fine, OpenGL is Direct3d
OpenAL is DirectSound
???? is directInput, which devs are to lazy to use anymore.


This. It's just a matter of the game engine integrating them perfectly.
Intel C2D E7500 | Intel DG41RQ | CM GX550W Bronze | ASUS ENGTS450 DirectCU | 4GB Transcend DDR2-800 RAM | Seagate 320GB HDD | Hitachi 250GB HDD | Win Vista SP2
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