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Considering the many versions of DirectX 11...

#1jelly2008Posted 9/24/2013 11:56:54 AM
I think it's time OpenGL made a comeback. I mean, there's the base DX11, which is getting used in more number of games gradually, DX 11.1, only BF4 uses AFAIK. And now there's a 11.2.

Seriously was there any need to make two extra versions for incremental upgrades to the base DX11 implementation before it's potential's been reached? I mean, how're the devs gonna code for all three versions of it and keep the playing field fair?
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#2SinisterSlayPosted 9/24/2013 11:58:42 AM
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#3DarkZV2BetaPosted 9/24/2013 11:58:47 AM
I think openGL should make a comeback, but that sure as hell isn't why.
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#4SinisterSlayPosted 9/24/2013 12:17:21 PM
I tried googling the differences, it looks like OpenGL hasn't advanced very far in recent years and still only barely provides directX 9 functionality.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#5jelly2008(Topic Creator)Posted 9/24/2013 12:20:43 PM
That experiment Valve carried out using Left 4 Dead 2 on Linux using OpenGL...that was a huge stunner to those that doubted OpenGL and Linux's gaming capabilites.
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#6EgdracilPosted 9/24/2013 12:22:05 PM
ive got so many versions of direct X and Microsoft visual redistrisbutable its irratating
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#7SinisterSlayPosted 9/24/2013 12:22:36 PM
jelly2008 posted...
That experiment Valve carried out using Left 4 Dead 2 on Linux using OpenGL...that was a huge stunner to those that doubted OpenGL and Linux's gaming capabilites.


This is what I found, but it's a bit old.
http://www.tomshardware.com/reviews/opengl-directx,2019-10.html
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#8ChromaticAngelPosted 9/24/2013 12:23:22 PM
SinisterSlay posted...
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.


DirectX is a visual/audio solution. OpenGL only does graphics.
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#9SinisterSlayPosted 9/24/2013 12:25:24 PM
ChromaticAngel posted...
SinisterSlay posted...
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.


DirectX is a visual/audio solution. OpenGL only does graphics.


Fine, OpenGL is Direct3d
OpenAL is DirectSound
???? is directInput, which devs are to lazy to use anymore.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#10jelly2008(Topic Creator)Posted 9/24/2013 12:30:49 PM
SinisterSlay posted...
ChromaticAngel posted...
SinisterSlay posted...
Devs are remarkably stupid about this.
openGL is faster
OpenGL supports more platforms

So they use directX instead.


DirectX is a visual/audio solution. OpenGL only does graphics.


Fine, OpenGL is Direct3d
OpenAL is DirectSound
???? is directInput, which devs are to lazy to use anymore.


This. It's just a matter of the game engine integrating them perfectly.
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Intel C2D E7500 | Intel DG41RQ | CM GX550W Bronze | ASUS ENGTS450 DirectCU | 4GB Transcend DDR2-800 RAM | Seagate 320GB HDD | Hitachi 250GB HDD | Win Vista SP2