We’ve struggled for a long time to try to think of ways to use motion input and we really haven’t [found any]. Wii Sports is still kind of the pinnacle of that. We look at that, and for us at least, as a games developer, we can’t see how it makes games fundamentally better. On the controller side, the stuff we’re thinking of is kind of super boring stuff all around latency and precision. There’s no magic there, everybody understands when you say "I want something that’s more precise and is less laggy." We think that, unlike motion input where we kind of struggled to come up with ideas, [there's potential in] biometrics. We have lots of ideas.
I think you’ll see controllers coming from us that use a lot of biometric data. Maybe the motion stuff is just failure of imagination on our part, but we’re a lot more excited about biometrics as an input method. Motion just seems to be a way of [thinking] of your body as a set of communication channels. Your hands, and your wrist muscles, and your fingers are actually your highest bandwidth — so to trying to talk to a game with your arms is essentially saying "oh we’re going to stop using ethernet and go back to 300 baud dial-up." Maybe there are other ways to think of that. There’s more engagement when you’re using larger skeletal muscles, but whenever we go down [that path] we sort of come away unconvinced. Biometrics on the other hand is essentially adding more communication bandwidth between the game and the person playing it, especially in ways the player isn’t necessarily conscious of. Biometrics gives us more visibility. Also, gaze tracking. We think gaze tracking is going to turn out to be super important.
I don't think it makes sense for the last announcement to be a controller since they basically said on the second one "we'll talk about the controller soon." If it was Friday, then why the need to say that?
Think it'll be source 2. --- http://www.youtube.com/watch?v=2wdw64aHYXA
Meaning something that is literally "steamos" exclusive has a 0% chance of happening....because it's impossible
its not impossible to limit a game to only SteamOS, at least officially. Sure, if they did I'm sure someone would crack it and have it running on "normal" Linux pretty quick, but its entirely possible a game could be made SteamOS "exclusive" if the developer wanted it to. --- Billy Mays: July 20, 1958 - June 28, 2009 The Greatest
Controller. Why would they make their own OS, to run on their own system, and then use a 360 controller? And it'll be something with build in mouse emulation/programmable buttons for any keyboard mapping so that it universally works (to a degree based on the game obviously)
--- "HE are genius, firstly." - ASlaveObeys http://i.imgur.com/SQAc17B.png