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AMD pulls off "The Way It's Meant To Be Played" in a way Nvidia never could.

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2 years ago#1
I remember when the Nvidia (and Intel) fanboys were claiming that AMD winning the console market wasn't a big deal since they have low profit margins. Well, AMD owns the development platforms of both next-gen consoles. Seeing how like 95% of games are multiplatform, this means AMD gets to have their specially optimized API used in all of those games for free.

Oh well, I'm sure Nvidia's legendary drivers will balance it out, right?
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2 years ago#2
Where's the "like" button?
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2 years ago#3
What's with the surge of nonsensical anti-nvidia/pro-amd topics?
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2 years ago#4
And yet I am looking forward to games like Witcher 3, which will look like ass on amd hardware.
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2 years ago#5
I really need to read more about how this "straight to metal" API actually works. Cuz it sounds like it would be absolutely miserable for game programmers to have to tweak things in the game code for every single version of every single GPU out there. And from the little I've read, that's almost what it sounds like they'd have to do.
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2 years ago#6
KillerTruffle posted...
I really need to read more about how this "straight to metal" API actually works. Cuz it sounds like it would be absolutely miserable for game programmers to have to tweak things in the game code for every single version of every single GPU out there. And from the little I've read, that's almost what it sounds like they'd have to do.


Either that or being GCN-centric it would turn into the next Glide if future architectures abandon GCN.
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2 years ago#7
in other words,games are going to look and play like crap
2 years ago#8
KillerTruffle posted...
I really need to read more about how this "straight to metal" API actually works. Cuz it sounds like it would be absolutely miserable for game programmers to have to tweak things in the game code for every single version of every single GPU out there. And from the little I've read, that's almost what it sounds like they'd have to do.


Most likely the Direct to metal programming will only work on select AMD GPUs as long as they keep their architecture somewhat similar. It's like how all Intel x86-64 CPUs share the same assembly language.
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2 years ago#9
KillerTruffle posted...
I really need to read more about how this "straight to metal" API actually works. Cuz it sounds like it would be absolutely miserable for game programmers to have to tweak things in the game code for every single version of every single GPU out there. And from the little I've read, that's almost what it sounds like they'd have to do.


No, the API is geared toward AMD's GCN architecture, which is used in the Xbox One and PS4, so they'll be using that if they want low level access anyway. When designing a renderer, you abstract away the underlying API calls, so you can switch it up. It adds development time to add another set of API calls, but since they'll be using Mantle anyway, it's guaranteed to be there. Nvidia making their own API? Well, maybe the some games will use it if they do make one, but not guaranteed at all.
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2 years ago#10
1337toothbrush posted...
KillerTruffle posted...
I really need to read more about how this "straight to metal" API actually works. Cuz it sounds like it would be absolutely miserable for game programmers to have to tweak things in the game code for every single version of every single GPU out there. And from the little I've read, that's almost what it sounds like they'd have to do.


No, the API is geared toward AMD's GCN architecture, which is used in the Xbox One and PS4, so they'll be using that if they want low level access anyway. When designing a renderer, you abstract away the underlying API calls, so you can switch it up. It adds development time to add another set of API calls, but since they'll be using Mantle anyway, it's guaranteed to be there. Nvidia making their own API? Well, maybe the some games will use it if they do make one, but not guaranteed at all.


GCN is the 7000 series. If you don't understand. GCN stands for Graphics Core Next. and is AMD's current architecture afaik. (Edit: And some of the 8000 series also use GCN 2.0)

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