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Valve controller is a jack of all trades, master of none, but that's the point.

#1aak57Posted 9/27/2013 11:01:36 AM
My take on Valve's thinking:

Mouse will still kick the trackpad's ass, dedicated buttons/d-pad will kick the haptic buttons' asses, etc. The controller will not be superior at any one thing, but it's designed to appeal to someone who wants one device that is decent at a bunch of things.

You could run with a wireless 360 controller or DS3 and a wireless keyboard and mouse (rather uncomfortably unless you have a table or low standards), or you could settle for lesser performance and have a single decent object to use for all your games.


It doesn't appeal to me personally, but I see what they're going for. I guess only time will tell if most people would rather have the all-in-one or stick to multiple input devices.
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#2TimePharaohPosted 9/27/2013 11:06:00 AM
aak57 posted...
or you could settle for lesser performance and have a single decent object to use for all your games.


Or I could settle for greater performance and have an object called a keyboard. That I use for everything.
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#3aak57(Topic Creator)Posted 9/27/2013 11:10:05 AM
Using just a keyboard for all your games? That's pretty hardcore.
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#4Hanlo_is_backPosted 9/27/2013 11:20:04 AM
arrow key aiming master race
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#5greenyoshi46Posted 9/27/2013 11:20:40 AM
aak57 posted...
Using just a keyboard for all your games? That's pretty hardcore.


I play wii games woth a keyboard and mouse
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#6macmahon187Posted 9/27/2013 11:26:44 AM
I don't know, 16 buttons accessible without lifting your thumbs. Touchpads double as speakers, super precise haptic feedback. I think they know what they're doing. When I first saw it I was like "wth". Then I actually read about and am quit impressed. The best news, it was shown after all the next gen stuff so m$ and Sony can't copy it.
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#7macmahon187Posted 9/27/2013 11:27:40 AM
But will admit this pad doesn't look like it will work with fighters.
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#8LunarRoarPosted 9/27/2013 11:30:18 AM
macmahon187 posted...
I don't know, 16 buttons accessible without lifting your thumbs. Touchpads double as speakers, super precise haptic feedback. I think they know what they're doing. When I first saw it I was like "wth". Then I actually read about and am quit impressed. The best news, it was shown after all the next gen stuff so m$ and Sony can't copy it.


Kinect and PS Move say "hi."

If this controller sees any form of moderate success, you can bet that MS and Sony will find a way to implement it for their consoles.
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#9aak57(Topic Creator)Posted 9/27/2013 11:32:20 AM
macmahon187 posted...
I don't know, 16 buttons accessible without lifting your thumbs. Touchpads double as speakers, super precise haptic feedback. I think they know what they're doing. When I first saw it I was like "wth". Then I actually read about and am quit impressed. The best news, it was shown after all the next gen stuff so m$ and Sony can't copy it.


Haptic feedback is still just haptic feedback. I'd take actual buttons to play a platformer any day of the week, regardless of how real the haptic feedback feels.
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