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Which has a higher competitive skill ceiling...MOBAS, RTS or FPS games?

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2 years ago#11
Maiken100 posted...
That's weird I was sort of thinking this and suddenly this topic popped up lol
Honestly depends on the game, people will instinctively say RTS but high level FPS can be very difficult if you don't possess certain abilities. Usually you can get better the more you play a RTS by learning strats and such but with FPS I find people who have bad accuracy, reaction speed and timing find it much harder to improve. Out of the three FPS certainly the most newbie friendly.


accuracy, reaction speed and timing is needed in RTS as well.
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2 years ago#12
Fighting games.
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2 years ago#13
Quake 3 is one of the few oldschool FPS that's actually easier than it looks. Large hitboxes and restrected movement make for easy "skillshots". That's why it's so much fun to watch.

That said, RTS.
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2 years ago#14
Fighting game enthusiast here, RTS > Fighting Games > MOBAS/FPS is my own personal experience.
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2 years ago#15
I'm going to be the odd guy out to say FPS.

http://youtu.be/6nOKMPyRGCs
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2 years ago#16
I've heard that MOBAS can be very intense and you really need great muscle memory to do a few hundred commands a minute in terms of professional gaming. I've never played a MOBA but that sounds really crazy.
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2 years ago#17
Obviously, it will depend on the specific game you are talking about, but overall for genres:
RTS > FPS > Fighting > MOBA
2 years ago#18
akuma634 posted...
I've heard that MOBAS can be very intense and you really need great muscle memory to do a few hundred commands a minute in terms of professional gaming. I've never played a MOBA but that sounds really crazy.


You have to do many more than that in an RTS, though. High-level APM [actions per minute] in a MOBA is usually around 150-250, while in SCII, pros often do extended bouts of 300-450.
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hella butts
2 years ago#19
RTS

It distinctively requires the most multi-tasking.
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2 years ago#20
I'd definitely agree with RTS > Fighting > MOBA/FPS
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