AAA to me is high production values and high cost to develop. The odd part is most AAA games are games that have gained a huge following and are mostly sequels and because of that you don't often see new game franchises, risks and all. Although ubisoft seem to be challenging that
"What we've got here is a failure to communicate!" "I'm you, I'm your shadow!"
budget + hype (events,advertising) + reviewer payoffs = AAA see the trick is to brainwash people into thinking it's good regardless of actual quality wonderful example on the ps3 this year with the last of us which really isn't that good but it got all the hype and reviews and the such,yet that far superior puppet show game that i can't even remember the name of isn't promoted at all
someones jealous its not for pc lol
PSN ID: Ctx_Ghost Asus Laptop | Gtx 680M | i5 @3.2GHz | 8gb Ram | 750 HD | W8
However, if we're defining known as everyone and their grandma knows of it, then no Minecraft isn't known.
...Ehm...I'd say that both Minecraft and Call of Duty are essentially household names at this point. Minecraft's popular enough on the internet for the real world to notice, and plenty of people everywhere refer to Call of Duty when discussing their leisure time.
of course, Minecraft isn't AAA, whereas CoD is
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