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Are the previous XCOM games better than XCOM:EU?

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User Info: pokemanx

pokemanx
3 years ago#1
I saw this on 4chan's /v/ thread:

http://www.amazon.com/gp/product/B00ECHYTKY/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00ECHYTKY&linkCode=as2&tag=ablegamers01-20

I finished XCOM:EU and it was fun but quite easy. would I enjoy the previous titles more?
Therefore I am....yes yes...

User Info: ElDudorino

ElDudorino
3 years ago#2
I think the first two games are definitely better but they're pretty aged so getting into them might be a bit off-putting. They're also a LOT harder.

There are annoying things about both games but I like them more because combat is MUCH less restricted and resource management is less obnoxious. Also, the terror/panic system in EU is dumb.

User Info: lionheart5656

lionheart5656
3 years ago#3
Purists will say previous ones were better. Sane people will say the newer one is.

Purists like the old ones better because you had to literally control every little aspect of your defense. I found it extremely tedious. Think of it like Civilization but with way more things that you need to control and all of it being completely mandatory.

Sane people find the new one better because it is pretty much the old X-Com without all the tediousness. The only thing I dislike is how they gimped air fights by making it a one v one thing and also that you can't stop abductions for the most part.
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Shooting blanks, every time, all the time.

User Info: ElDudorino

ElDudorino
3 years ago#4
Oh, good, the "correct" opinion has arrived so other opinions don't matter.

I like the old games better because you have absolute freedom in combat. You move your dudes where you want, when you want, facing the way you want, based on your action points, and when you want to shoot a position you click on it and fire and your aim stat and the weapon's accuracy take care of the rest. If you want to take cover, you walk next to something that looks solid and use the crouch button. In X:EU it's all about "cover" and "partial cover" objects, and you have to move and act in a certain order based on the system of "full actions" and "half actions" and other silliness. In X:EU, you have to see an enemy to fire on it. In the older games, you fire wherever the hell you want - which also means you're allowed to blow holes in walls by firing at them (a crucial strategic element), whereas in X:EU you can only blow holes in walls on accident by missing a shot unless you're using explosives. I think combat in the older games is way better than in the new one.

Then there's the other stuff I mentioned; resource management is a pain in the new one because you never have enough alien plastics early on to do any of your research or build your next mission objective and you're constantly told "Three countries are being attacked. WHICH ONE WILL YOU DEFEND???" whereas in the old game you can go on missions almost all the time so getting resources is easy provided you're willing to go for it, and you can have as many Skyrangers and soldiers as you want so you can go after as many simultaneous objectives as you deem appropriate. Much better system.

Also, I don't understand what this means: "Purists like the old ones better because you had to literally control every little aspect of your defense. I found it extremely tedious. Think of it like Civilization but with way more things that you need to control and all of it being completely mandatory." There's nothing like Civilization anywhere in UFO/X-Com 1 and X-Com 2. I mean, you DO choose a location for each base and put buildings in it, but you basically do that in X-Com: Enemy Unknown too, so that part isn't really different. What do you mean about controlling every little aspect of your defense?

User Info: Zukkus

Zukkus
3 years ago#5
It basically boils down to how much micromanagement you want to do.
"I just wasted a bullet. Don't waste your life." -Big Boss

User Info: Kosba_2142

Kosba_2142
3 years ago#6
ElDudorino posted...
Oh, good, the "correct" opinion has arrived so other opinions don't matter.

I like the old games better because you have absolute freedom in combat. You move your dudes where you want, when you want, facing the way you want, based on your action points, and when you want to shoot a position you click on it and fire and your aim stat and the weapon's accuracy take care of the rest. If you want to take cover, you walk next to something that looks solid and use the crouch button. In X:EU it's all about "cover" and "partial cover" objects, and you have to move and act in a certain order based on the system of "full actions" and "half actions" and other silliness. In X:EU, you have to see an enemy to fire on it. In the older games, you fire wherever the hell you want - which also means you're allowed to blow holes in walls by firing at them (a crucial strategic element), whereas in X:EU you can only blow holes in walls on accident by missing a shot unless you're using explosives. I think combat in the older games is way better than in the new one.

Then there's the other stuff I mentioned; resource management is a pain in the new one because you never have enough alien plastics early on to do any of your research or build your next mission objective and you're constantly told "Three countries are being attacked. WHICH ONE WILL YOU DEFEND???" whereas in the old game you can go on missions almost all the time so getting resources is easy provided you're willing to go for it, and you can have as many Skyrangers and soldiers as you want so you can go after as many simultaneous objectives as you deem appropriate. Much better system.

Also, I don't understand what this means: "Purists like the old ones better because you had to literally control every little aspect of your defense. I found it extremely tedious. Think of it like Civilization but with way more things that you need to control and all of it being completely mandatory." There's nothing like Civilization anywhere in UFO/X-Com 1 and X-Com 2. I mean, you DO choose a location for each base and put buildings in it, but you basically do that in X-Com: Enemy Unknown too, so that part isn't really different. What do you mean about controlling every little aspect of your defense?


^ This so much. I have an iPhone clone of the old Xcom, and my god its amazing. Its so much more fun because there's so much strategy involved. One of my favorite things is that you start off ON the skyranger, and you can use the cargo door and landing gear as cover when you rush out and assume covering positions. Overall its just MUCH better.
CATS. That's about it honestly...

User Info: TimePharaoh

TimePharaoh
3 years ago#7
lionheart5656 posted...
Purists will say previous ones were better. Sane people will say the newer one is.


I think you mean "casuals who didn't know about the series before EU".
"HE are genius, firstly." - ASlaveObeys
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User Info: happyscrub1

happyscrub1
3 years ago#8
TimePharaoh posted...
lionheart5656 posted...
Purists will say previous ones were better. Sane people will say the newer one is.


I think you mean "casuals who didn't know about the series before EU".


Casuals: Most over used gaming word by elitist.
Never forget.... Building #7

User Info: TimePharaoh

TimePharaoh
3 years ago#9
Are you saying a term used to describe a vast majority of stupid people, is used a lot?

You don't say. "Smart: a word often used to describe intelligent people"

Derpfaqs
"HE are genius, firstly." - ASlaveObeys
http://i.imgur.com/SQAc17B.png

User Info: Boge

Boge
3 years ago#10
Just go play Jagged Alliance 2. Same style game, but much deeper, interesting, and definitely better looking than the old Xcom games.
Don't lie to someone who trusts you.
Don't trust someone who lies to you.
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