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Sequence breaking in online games

#1popsune1Posted 10/8/2013 9:18:49 AM
Hi, I am doing a research on gameplay techniques in online games.

Has anyone encountered any examples in online games where players are able to exploit the gameplay mechanics in such as way not intended by the game designers so that the players can skip some of the narrative and fast forward a few levels into the later narrative acts?

This is the example I am referring to: Sequence breaking http://en.wikipedia.org/wiki/Sequence_breaking

But they are all related to single player games.
#2arfarf624Posted 10/8/2013 9:38:48 AM
so any kind of speed run?
I know left for dead had a glitch to break a door, or something like that that would make it easier.
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Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth
-Sir Arthur Conan Doyle
#3KillerTrufflePosted 10/8/2013 9:55:56 AM
Sounds like Guild Wars where people would pay people to "carry" them through a large chunk of the game based on the fact that any one person in your party with a specific quest could carry the entire party to a popular destination.
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"How do I get rid of a Trojan Horse?" -Sailor_Kakashi
"Leave it outside the gates of Troy overnight." -Davel23
#4Ikari GendoPosted 10/8/2013 10:51:58 AM
Half Life 2. If you picked up an object and kept hitting NPCs on the top of their head while talking, it'd skip them to the next sequence. Watch it on the speeddemosarchive to see what I mean.
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http://www.youtube.com/watch?v=2wdw64aHYXA