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Why do you think MMOs suck?

#71BuburibonPosted 10/14/2013 1:11:22 PM
Nicodimus posted...
-Other people are in the game

That's really the big one for me. I don't mind if a game plays like an MMO (FF12, KoA) but I can't stand other players in the same game as me.


Strongly agree.
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#72YamsPosted 10/14/2013 1:14:28 PM
While it obviously depends on the game, there are always objectives to accomplish, and some form of player-versus-player gameplay.

You could view that as grinding in some manner, but it's far from slaughtering a boar 65,340,285 times. :/
#73Tucker_BAPosted 10/14/2013 1:15:19 PM
Awful fans across the genre
Gear > Skill
Moneysink

I still play them, though these are my big problems with MMOs.
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#74KillerTrufflePosted 10/14/2013 1:26:27 PM
Yams posted...
You could view that as grinding in some manner, but it's far from slaughtering a boar 65,340,285 times. :/


Except that is more or less what the *vast* majority of MMOs resort to, just set in the framework of a "quest." Calling it a quest doesn't suddenly make it any less of a grind-fest, any more than calling it "candy for your butt" makes it less of a suppository.
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#75YamsPosted 10/14/2013 1:32:11 PM
If it had a sweet enough flavor it would be.
#76KillerTrufflePosted 10/14/2013 1:41:21 PM
Yams posted...
If it had a sweet enough flavor it would be.


If you can taste anything via your butt, there are much bigger issues here than whether MMOs suck or not.
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#77Digital StormPosted 10/14/2013 1:43:44 PM
Some people love them, some people hate them and others couldn't care any less about them. I don't see what the big problem is.
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#78JudgmenlPosted 10/14/2013 4:59:50 PM
Tucker_BA posted...
Awful fans across the genre
Gear > Skill
Moneysink

I still play them, though these are my big problems with MMOs.


Hell most MMOs are real life money sinks via P2W or P2W faster.

Not a single F2P out there lacks a P2W model.
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#79r7gerrabbitPosted 10/14/2013 5:07:57 PM
Theme Park MMOs suck. You're limited to how the developers want you to play. And progression is too focused on the "end game".

Sandbox MMOs on the other hand are entirely community driven. Your character has a purpose and you're only limited by your imagination. If all you want to do is craft or mine or be a merchant or an industrialist then you can. You don't have to be gated into content that you don't want to do to progress.
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#80BogePosted 10/14/2013 8:01:58 PM
MMOs suck to me because of a few reasons.

1. Waypoint hopping. There is no real exploration or sense of adventure. You go to the waypoint, get a waypoint, go to the waypoint, kill the waypoint, go back to the waypoint, collect your reward and a new waypoint. Rinse, repeat. That's all you do in an MMORPG. Boring!

2. Lack of challenge. I played World of Warcraft back in the day, vanilla up to Panda Express. Once Lich King came out, the challenge started to get easier and easier. Now it doesn't take any effort or skill to complete content, just time. Without the challenge, the victory is tainted. If the gear isn't necessary for the victory anymore, the gear is tainted. Boring!

3. The community. I cannot stand self entitled brats that think they should be worshiped because they wasted more of their life on a game than me. I cannot stand the disrespect that you find in MMORPGs (as well as the internet in general). Frankly, I'll possibly never play another MMORPG again because I am forced to see these people in front of the bank, listen to their crap in chat, maybe even sometimes get stuck in a group with them. No thank you!!

I think I would enjoy an MMORPG if the M didn't stand for Massively, as in a massive amount of players. Slim that back and let me play in a tight net community of awesome people, then maybe it would be more fun. Give me a good challenge with some awesome boss fights that take real skill and coordination. Give me the freedom to explore, and not the handholding to keep me from it. Give me the tools to complete objectives in a variety of fashion, just one tried and true only way to win type of deal.
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