You could view that as grinding in some manner, but it's far from slaughtering a boar 65,340,285 times. :/
Except that is more or less what the *vast* majority of MMOs resort to, just set in the framework of a "quest." Calling it a quest doesn't suddenly make it any less of a grind-fest, any more than calling it "candy for your butt" makes it less of a suppository. --- "How do I get rid of a Trojan Horse?" -Sailor_Kakashi "Leave it outside the gates of Troy overnight." -Davel23
If you can taste anything via your butt, there are much bigger issues here than whether MMOs suck or not. --- "How do I get rid of a Trojan Horse?" -Sailor_Kakashi "Leave it outside the gates of Troy overnight." -Davel23
Theme Park MMOs suck. You're limited to how the developers want you to play. And progression is too focused on the "end game".
Sandbox MMOs on the other hand are entirely community driven. Your character has a purpose and you're only limited by your imagination. If all you want to do is craft or mine or be a merchant or an industrialist then you can. You don't have to be gated into content that you don't want to do to progress. --- http://i.imgur.com/Mqy7G.gif
1. Waypoint hopping. There is no real exploration or sense of adventure. You go to the waypoint, get a waypoint, go to the waypoint, kill the waypoint, go back to the waypoint, collect your reward and a new waypoint. Rinse, repeat. That's all you do in an MMORPG. Boring!
2. Lack of challenge. I played World of Warcraft back in the day, vanilla up to Panda Express. Once Lich King came out, the challenge started to get easier and easier. Now it doesn't take any effort or skill to complete content, just time. Without the challenge, the victory is tainted. If the gear isn't necessary for the victory anymore, the gear is tainted. Boring!
3. The community. I cannot stand self entitled brats that think they should be worshiped because they wasted more of their life on a game than me. I cannot stand the disrespect that you find in MMORPGs (as well as the internet in general). Frankly, I'll possibly never play another MMORPG again because I am forced to see these people in front of the bank, listen to their crap in chat, maybe even sometimes get stuck in a group with them. No thank you!!
I think I would enjoy an MMORPG if the M didn't stand for Massively, as in a massive amount of players. Slim that back and let me play in a tight net community of awesome people, then maybe it would be more fun. Give me a good challenge with some awesome boss fights that take real skill and coordination. Give me the freedom to explore, and not the handholding to keep me from it. Give me the tools to complete objectives in a variety of fashion, just one tried and true only way to win type of deal. --- Don't lie to someone who trusts you. Don't trust someone who lies to you.