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How many FPS needed to animate a videogame character?

#1jelly2008Posted 10/17/2013 7:38:53 PM
Looking to make a demo reel of a character animation as part of a resumè. Confused whether to animate in 25, 30 or 60 FPS.
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#2BogePosted 10/17/2013 8:13:33 PM
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.
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#3TimePharaohPosted 10/17/2013 8:14:35 PM
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?
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#4TerantatekPosted 10/17/2013 8:15:37 PM
TimePharaoh posted...
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?


I can't believe its not
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#5TheFeshPincePosted 10/17/2013 8:16:08 PM
Jelly Butter 2008
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#6DiehardFFv2Posted 10/17/2013 8:16:46 PM
Apple Butter.
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#7TheFeshPincePosted 10/17/2013 8:17:47 PM
RIP In Peace JellyButter2008 Here lies...
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#8TheC0ndemnedOnePosted 10/17/2013 8:24:03 PM
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


It could also make it feel weird to watch:
http://www.cinemablend.com/new/Science-Explains-Why-Hobbit-Looks-Weird-48-Frames-Per-Second-34673.html

I watched the 24 fps version, so I wouldn't know. Does this vary from person to person? Do certain people not feel put off by the higher framerate? If so, does it actually enhance immersion? I have a feeling that gamers, PC gamers especially, would have an easier time watching these HFR movies.
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#9schadowPosted 10/17/2013 8:27:14 PM
We can only see 30 fps. Anything above is waste.

/bait
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#10TimePharaohPosted 10/17/2013 8:28:45 PM
schadow posted...
We can only see 30 fps. Anything above is waste.

/bait


lol at this noob

We only have two eyes 2fps is the max, go take an anatomy class
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