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How many FPS needed to animate a videogame character?

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2 years ago#1
Looking to make a demo reel of a character animation as part of a resumè. Confused whether to animate in 25, 30 or 60 FPS.
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2 years ago#2
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.
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2 years ago#3
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?
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2 years ago#4
TimePharaoh posted...
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?


I can't believe its not
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2 years ago#5
Jelly Butter 2008
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2 years ago#6
Apple Butter.
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2 years ago#7
RIP In Peace JellyButter2008 Here lies...
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2 years ago#8
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


It could also make it feel weird to watch:
http://www.cinemablend.com/new/Science-Explains-Why-Hobbit-Looks-Weird-48-Frames-Per-Second-34673.html

I watched the 24 fps version, so I wouldn't know. Does this vary from person to person? Do certain people not feel put off by the higher framerate? If so, does it actually enhance immersion? I have a feeling that gamers, PC gamers especially, would have an easier time watching these HFR movies.
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2 years ago#9
We can only see 30 fps. Anything above is waste.

/bait
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MageofBlood391 posted...
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2 years ago#10
schadow posted...
We can only see 30 fps. Anything above is waste.

/bait


lol at this noob

We only have two eyes 2fps is the max, go take an anatomy class
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