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How many FPS needed to animate a videogame character?

#11OldSorrowPosted 10/17/2013 8:36:10 PM
TimePharaoh posted...
schadow posted...
We can only see 30 fps. Anything above is waste.

/bait


lol at this noob

We only have two eyes 2fps is the max, go take an anatomy class


yea and if you wear glasses then that increases to 4fps
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#12KidInTheHallPosted 10/17/2013 8:38:01 PM
TimePharaoh posted...
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?


Nutter Butter
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#13schadowPosted 10/17/2013 9:40:40 PM
OldSorrow posted...
TimePharaoh posted...
schadow posted...
We can only see 30 fps. Anything above is waste.

/bait


lol at this noob

We only have two eyes 2fps is the max, go take an anatomy class


yea and if you wear glasses then that increases to 4fps


Lol that makes no sense. If you increase resolution, how can you also increase framerate? Glasses make everything lag like AMD.

AMD = FINISHED
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#14BogePosted 10/18/2013 10:44:48 AM
TimePharaoh posted...
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?


The smooth kind.
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#15PanopictonguyPosted 10/18/2013 10:51:19 AM
Eyes don't have frame rate we see a constant stream of data no flicker. Our brain can only process about 40 instances per second anything higher than that and our brain creates motion blur to account for what can't be processed.

When watching video at a higher frame rate we see what's there, it only becomes a noticeable when it drops below the point where we can see the flicker.
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#16jelly2008(Topic Creator)Posted 10/18/2013 11:08:48 AM
Hmmm. So 30 FPS?
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#17DarkZV2BetaPosted 10/18/2013 11:16:30 AM(edited)
The brain does not create motion blur. The natural retinal image retention time does. Because this time is around 30ms, persistence of vision is typically around 30/second.
It's not any different from taking 300 frames of motion and blending them together. You get a perfect, natural motion blur effect. Your brain needs to do all of nothing for this effect to exist. In fact, it needs to work to remove it so that it can more clearly perceive the world.

As for animation, animate at whatever you're comfortable with. Animation blending will take care of the rest.
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#18Sub TankPosted 10/18/2013 11:18:35 AM
Is it 2D or 3D?

24 is pretty good for hand drawn animation. You can do more in 3D if it looks smoother.
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#19StopthinkPosted 10/18/2013 11:32:56 AM
2 frames
#20happyscrub1Posted 10/18/2013 11:33:09 AM
arbitrary question is gonna get arbitrary responses.
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