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How many FPS needed to animate a videogame character?

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2 years ago#11
TimePharaoh posted...
schadow posted...
We can only see 30 fps. Anything above is waste.

/bait


lol at this noob

We only have two eyes 2fps is the max, go take an anatomy class


yea and if you wear glasses then that increases to 4fps
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2 years ago#12
TimePharaoh posted...
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?


Nutter Butter
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2 years ago#13
OldSorrow posted...
TimePharaoh posted...
schadow posted...
We can only see 30 fps. Anything above is waste.

/bait


lol at this noob

We only have two eyes 2fps is the max, go take an anatomy class


yea and if you wear glasses then that increases to 4fps


Lol that makes no sense. If you increase resolution, how can you also increase framerate? Glasses make everything lag like AMD.

AMD = FINISHED
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MageofBlood391 posted...
GameFAQs: Because if all else fails, you can always argue semantics.
2 years ago#14
TimePharaoh posted...
Boge posted...
Obviously the higher, the more fluid it will look.

I believe movies are 24fps, so I'd go at least that. Anything more will just be butter.


But what kind of butter?


The smooth kind.
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2 years ago#15
Eyes don't have frame rate we see a constant stream of data no flicker. Our brain can only process about 40 instances per second anything higher than that and our brain creates motion blur to account for what can't be processed.

When watching video at a higher frame rate we see what's there, it only becomes a noticeable when it drops below the point where we can see the flicker.
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2 years ago#16
Hmmm. So 30 FPS?
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2 years ago#17
The brain does not create motion blur. The natural retinal image retention time does. Because this time is around 30ms, persistence of vision is typically around 30/second.
It's not any different from taking 300 frames of motion and blending them together. You get a perfect, natural motion blur effect. Your brain needs to do all of nothing for this effect to exist. In fact, it needs to work to remove it so that it can more clearly perceive the world.

As for animation, animate at whatever you're comfortable with. Animation blending will take care of the rest.
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2 years ago#18
Is it 2D or 3D?

24 is pretty good for hand drawn animation. You can do more in 3D if it looks smoother.
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2 years ago#19
2 frames
2 years ago#20
arbitrary question is gonna get arbitrary responses.
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