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nVidia G-Sync

#11SinisterSlayPosted 10/18/2013 8:47:47 AM
DV8ingSources posted...
SinisterSlay posted...
DV8ingSources posted...
SinisterSlay posted...
Neat, so what happens on laptops with dual GPU's?


Well if the laptop has the gsync chip it would work as expected.


But the intel chip probably wouldn't support it.


Gsync is only activated in 3d mode so it would only be using the dedicated chip anyways.


Oh I missed that part.


So does this require a different cable, or just normal dvi/hdmi?


I just bought a new Asus monitor and I am slightly disappointed that it only supports HDMI and VGA, but the price was right.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#12DV8ingSourcesPosted 10/18/2013 8:49:28 AM
SinisterSlay posted...
So does this require a different cable, or just normal dvi/hdmi?


No idea. It wasn't mentioned. I'd assume it doesn't matter. The cable is just a cable and its the magic between the two devices that matters and not the electrical signal.
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2500k @ 4.4 | P8Z68-V Pro | H80 | 8GB | 670 | 256 ssd | 6Tb hdd | Win 8 64bit | ax1200w | BD burner | cm690II
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#13SinisterSlayPosted 10/18/2013 8:50:44 AM
DV8ingSources posted...
SinisterSlay posted...
So does this require a different cable, or just normal dvi/hdmi?


No idea. It wasn't mentioned. I'd assume it doesn't matter. The cable is just a cable and its the magic between the two devices that matters and not the electrical signal.


But doesn't something have to say "hey new frame to display"?
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#14DV8ingSourcesPosted 10/18/2013 8:53:09 AM
Yeah the same electrical signal a normal cable carries. The chip itself would be decoding these instructions sent by the gpu.
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2500k @ 4.4 | P8Z68-V Pro | H80 | 8GB | 670 | 256 ssd | 6Tb hdd | Win 8 64bit | ax1200w | BD burner | cm690II
Steam: DV8ing1
#15SinisterSlayPosted 10/18/2013 11:31:00 AM
Wouldn't it still start tearing if your framerate went above the maximum for the monitor?
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#16DV8ingSourcesPosted 10/18/2013 11:32:35 AM
Nope. In that case the GPU waits. So you always get the absolute best that either the monitor or gpu can handle.
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2500k @ 4.4 | P8Z68-V Pro | H80 | 8GB | 670 | 256 ssd | 6Tb hdd | Win 8 64bit | ax1200w | BD burner | cm690II
Steam: DV8ing1
#17SinisterSlayPosted 10/18/2013 11:34:30 AM
DV8ingSources posted...
Nope. In that case the GPU waits. So you always get the absolute best that either the monitor or gpu can handle.


But then thats the same as the old way of vsync, so you would get input lag again.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#18DV8ingSourcesPosted 10/18/2013 11:41:11 AM
SinisterSlay posted...
DV8ingSources posted...
Nope. In that case the GPU waits. So you always get the absolute best that either the monitor or gpu can handle.


But then thats the same as the old way of vsync, so you would get input lag again.


You will always get the frame that was completed as close to realtime as possible. This technology isn't for games that you can run where your minimum frames are above your screens refresh rate. It makes no difference there so in a way you are correct. This is something that allows screentearing, lag, and stutter to go away no matter the frame rate (so long as its playable).

The biggest benefit to this is with 120hz+ monitors which as far as I know are the only types of monitors that will be manufactured with this technology. So now when you can only maintain 75fps with drops to 59, it will still feel and look very good. We've become so used to tearing and minor stutters that we've come to accept them as normal. Its not something you can explain very well but to see the improvements in person would be pretty revealing. I recommend you check out the conference online somewhere as they explain it pretty well.
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2500k @ 4.4 | P8Z68-V Pro | H80 | 8GB | 670 | 256 ssd | 6Tb hdd | Win 8 64bit | ax1200w | BD burner | cm690II
Steam: DV8ing1
#19Board_hunter567Posted 10/18/2013 11:46:10 AM
Excited that this is finally a thing.
Going to make that wait for the equipment to drop to reasonable prices pretty hard.
#20Rexdragon125Posted 10/18/2013 11:53:22 AM(edited)
Friend and I are playing next to each other on a LAN. I'm on my laptop, wireless. I use Vsync, he doesn't, and we both get over 60FPS.

When I jump, it happens on his screen way before it does mine. The network connection has lower latency than a Vsynced monitor. It has reached and is displayed ANOTHER COMPUTER before it hits my monitor. Vsync is such a colossal engineering failure in 2013 and I'm glad it's getting fixed.