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Why do developers blame piracy for low sales

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2 years ago#1
But are now starting to support smartphones more even though they are almost as easy to pirate as PC.
Enough is enough I have had it with these motherf****ing vampires in this motherf****ing rain.
2 years ago#2
Vault Dweller > All other Video game characters
2 years ago#3
Because most of the games on smartphones are "free" games riddled with microtransactions? And even the people that don't give in to the microtransactions still generate money because of the ads.

I guess users could download cheats or something that give the items microtransactions would, but here's the problem with that:
A lot of the games have a large online feature. The users would have to play offline or risk being caught cheating.

Also, many of these games are ridiculously casual, so not many users would go to the extent of pirating them or finding ways to cheat.
2 years ago#4
Games+Music+Movies is triple threat HARDCORE!

People like to point fingers, no matter what the circumstances. I do think it's funny how Avatar was the most pirated movie of all time yet still made about $3billion. Though not entirely the same for games/music of course.
Posting from phone. So Police, don't whine about minor mistakes.
2 years ago#5
While you certainly can't exclusively blame piracy for low sales numbers, nobody can reasonably state that piracy has NO effect on sales, as if a game were theoretically impossible to pirate, you can bet there would be *more* sales, how much more is indeterminate.
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2 years ago#6
Keep on blaming pirates when you release unfinished games riddled with microtransactions bugs and dlc. That's what I always say.
--- - Popularity =/= Quality. - Opinions =/= Truth.
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2 years ago#8
If they keep doing the Blame-Excuse-Justify QQ, they won't be getting anywhere. While piracy numbers are high, their losses due to piracy is not as high as the raw numbers suggest. Hell, even my some of my friends are buying pirated X360 games.
2 years ago#9
KaiRyusaki posted...
It's cute how morons blames devs for piracy

stay in denial

If anything, it's piracy that has caused me to not buy video games anymore. I went from buying games, to only supporting F2P devs, to not playing video games anymore. Why? Because I haven't played a single game I've enjoyed in years. Not everyone does things for the same reason.

I don't support people who are only out there to make money. It's the same reason I don't like ads.
--- - Popularity =/= Quality. - Opinions =/= Truth.
2 years ago#10
knightoffire55 posted...
But are now starting to support smartphones more even though they are almost as easy to pirate as PC.

Piracy on iOS is nowhere near as prevalent as on PC, and that's one of the reasons why it gets so many high profile games compared to Android.
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