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Why do developers blame piracy for low sales

#1knightoffire55Posted 10/19/2013 6:01:37 PM
But are now starting to support smartphones more even though they are almost as easy to pirate as PC.
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Enough is enough I have had it with these motherf****ing vampires in this motherf****ing rain.
#2Delta_F14Posted 10/19/2013 6:03:36 PM
cuz AMD = FINISHED
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Vault Dweller > All other Video game characters
#3TheC0ndemnedOnePosted 10/19/2013 6:07:46 PM
Because most of the games on smartphones are "free" games riddled with microtransactions? And even the people that don't give in to the microtransactions still generate money because of the ads.

I guess users could download cheats or something that give the items microtransactions would, but here's the problem with that:
A lot of the games have a large online feature. The users would have to play offline or risk being caught cheating.

Also, many of these games are ridiculously casual, so not many users would go to the extent of pirating them or finding ways to cheat.
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#4arrseeteePosted 10/19/2013 6:11:27 PM(edited)
BECAUSE It is? Duhh PIRACY = THUGLYFE!
Games+Music+Movies is triple threat HARDCORE!

People like to point fingers, no matter what the circumstances. I do think it's funny how Avatar was the most pirated movie of all time yet still made about $3billion. Though not entirely the same for games/music of course.
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Posting from phone. So Police, don't whine about minor mistakes.
#5JKatarnPosted 10/19/2013 6:09:06 PM
While you certainly can't exclusively blame piracy for low sales numbers, nobody can reasonably state that piracy has NO effect on sales, as if a game were theoretically impossible to pirate, you can bet there would be *more* sales, how much more is indeterminate.
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#6JudgmenlPosted 10/19/2013 6:09:11 PM
Keep on blaming pirates when you release unfinished games riddled with microtransactions bugs and dlc. That's what I always say.
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http://i.imgur.com/sUtdyzN.png - Popularity =/= Quality.
http://i.imgur.com/0Awd55E.png - Opinions =/= Truth.
#7KaiRyusakiPosted 10/19/2013 6:11:10 PM
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#8Flaktrooper123Posted 10/19/2013 6:12:45 PM
If they keep doing the Blame-Excuse-Justify QQ, they won't be getting anywhere. While piracy numbers are high, their losses due to piracy is not as high as the raw numbers suggest. Hell, even my some of my friends are buying pirated X360 games.
#9JudgmenlPosted 10/19/2013 6:18:31 PM(edited)
KaiRyusaki posted...
It's cute how morons blames devs for piracy

stay in denial


If anything, it's piracy that has caused me to not buy video games anymore. I went from buying games, to only supporting F2P devs, to not playing video games anymore. Why? Because I haven't played a single game I've enjoyed in years. Not everyone does things for the same reason.

I don't support people who are only out there to make money. It's the same reason I don't like ads.
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http://i.imgur.com/sUtdyzN.png - Popularity =/= Quality.
http://i.imgur.com/0Awd55E.png - Opinions =/= Truth.
#10Mike_HD2Posted 10/19/2013 6:19:30 PM
knightoffire55 posted...
But are now starting to support smartphones more even though they are almost as easy to pirate as PC.


Piracy on iOS is nowhere near as prevalent as on PC, and that's one of the reasons why it gets so many high profile games compared to Android.