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Tim Schafer humiliates naysayers with brilliant talk at XOXO festival 2013

#1KidIcarootsPosted 10/29/2013 1:13:15 PM
The head honcho behind Double Fine and their kickstarted Adventure game explains his side of the "Early Access" controversy. This guy is so awesome!

Here's the video if any of you missed it:

http://youtu.be/-yIJCPCRTwk
#2Abiz_Posted 10/29/2013 2:21:27 PM
Is it the full 30 minutes or is there a time stamp you can give? Early Access? Do you mean almost killing off the game by over spending the funds he got on kick starter?
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#3KidIcaroots(Topic Creator)Posted 10/29/2013 2:50:58 PM
Abiz_ posted...
Is it the full 30 minutes or is there a time stamp you can give? Early Access? Do you mean almost killing off the game by over spending the funds he got on kick starter?


You can jump to 26:30 if you just want to hear the part about the controversy. It goes from there to almost the end of the video. There is some stuff before about the game, but it's about the process of getting the project kickstarted.
#4SnadadosPosted 10/29/2013 8:49:51 PM
I see no humiliation of naysayers.
All he did was just say how things went down.

Basically as far as the kickstarter / early access goes he said the game grew to a scope larger than what they could do with the money they had been given and that some people were understanding about the Steam early access (mostly the backers) and some people thought he and the company were a bunch of scam artists (mostly random people on the internet who were not backers).

The only way to prove any naysayers wrong is to release the game and it be fantastic, which they have not yet done.
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#5SteamsterPosted 10/29/2013 8:57:43 PM
Snadados posted...
I see no humiliation of naysayers.
All he did was just say how things went down.

Basically as far as the kickstarter / early access goes he said the game grew to a scope larger than what they could do with the money they had been given and that some people were understanding about the Steam early access (mostly the backers) and some people thought he and the company were a bunch of scam artists (mostly random people on the internet who were not backers).

The only way to prove any naysayers wrong is to release the game and it be fantastic, which they have not yet done.


He's talking about humiliating the people who think he blew all the money and did nothing or whatever.

As in; on an intellectual and debate level, not calling them nerds or something. Even though he did humiliate that "douche" guy.
#6arleasPosted 10/29/2013 10:58:25 PM
I think there's a bunch of people who WANT this to fail...like Tim said, they're finding the whole thing too inspiring. I really can't fathom the thought processes of people who want this (and other kickstarter things) to fail, but I think it's because they feel like everyone is just handing them money and they're not doing anything good with it. The thing is, if it's not your money, who are you to be angry with how it's used?

So anyway, I was kinda disappointed that the game will be broken into two halves (Broken age? more like Broken game! HA HA!) but I'm still going to get the game I backed, and honestly that's all that matters. If the game is great, then it'll be one of those things that go down in history (insert "Dewey defeats Truman" pic here), and if it sucks or if it's mediocre, well then I guess that won't go well for Double Fine in the future... I feel like they're more than capable of making a good game though (we'll see I guess).

It is rather amusing though how the people who aren't involved at all monetarily are the most cynical about it.

Also other game devs have come out to say that running out of money happens all the time in the industry.
http://www.americanmcgee.com/2013/07/04/news-flash-things-cost-money/
http://tennapel.wordpress.com/2013/07/04/in-defense-of-double-fines-broken-age/

I had thought there were more than two links but apparently if they are out there, they're harder to find... oh well.

The point is, this stuff happens all the time in the game industry and nobody hears about it because the publishers have NDA's and review embargos and whatever else necessary to keep it all hush hush until their PR man says they're ready to talk.
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#7KidIcaroots(Topic Creator)Posted 10/30/2013 11:40:45 AM
arleas posted...
I think there's a bunch of people who WANT this to fail...like Tim said, they're finding the whole thing too inspiring. I really can't fathom the thought processes of people who want this (and other kickstarter things) to fail, but I think it's because they feel like everyone is just handing them money and they're not doing anything good with it. The thing is, if it's not your money, who are you to be angry with how it's used?

So anyway, I was kinda disappointed that the game will be broken into two halves (Broken age? more like Broken game! HA HA!) but I'm still going to get the game I backed, and honestly that's all that matters. If the game is great, then it'll be one of those things that go down in history (insert "Dewey defeats Truman" pic here), and if it sucks or if it's mediocre, well then I guess that won't go well for Double Fine in the future... I feel like they're more than capable of making a good game though (we'll see I guess).

It is rather amusing though how the people who aren't involved at all monetarily are the most cynical about it.

Also other game devs have come out to say that running out of money happens all the time in the industry.
http://www.americanmcgee.com/2013/07/04/news-flash-things-cost-money/
http://tennapel.wordpress.com/2013/07/04/in-defense-of-double-fines-broken-age/

I had thought there were more than two links but apparently if they are out there, they're harder to find... oh well.

The point is, this stuff happens all the time in the game industry and nobody hears about it because the publishers have NDA's and review embargos and whatever else necessary to keep it all hush hush until their PR man says they're ready to talk.


But at least they will release the finished 1st part, not a beta.
#8ShadowThaReaperPosted 10/30/2013 12:08:40 PM
He didn't "humiliate" anyone. Him and his team are horrible about budgets. Bobby Kotick flat out said the same exact thing a long time ago. Tim just proved him right.
#9ShadowThaReaperPosted 10/30/2013 12:10:43 PM
$3.3 million, plus all the other things they've been doing to make money, and yet, they still need even more money to finish the second half of the game, so they're releasing the first half.

^^
Just to put things into perspective.
#10lionheart5656Posted 10/30/2013 12:17:34 PM
arleas posted...
I think there's a bunch of people who WANT this to fail...like Tim said, they're finding the whole thing too inspiring. I really can't fathom the thought processes of people who want this (and other kickstarter things) to fail, but I think it's because they feel like everyone is just handing them money and they're not doing anything good with it. The thing is, if it's not your money, who are you to be angry with how it's used?

So anyway, I was kinda disappointed that the game will be broken into two halves (Broken age? more like Broken game! HA HA!) but I'm still going to get the game I backed, and honestly that's all that matters. If the game is great, then it'll be one of those things that go down in history (insert "Dewey defeats Truman" pic here), and if it sucks or if it's mediocre, well then I guess that won't go well for Double Fine in the future... I feel like they're more than capable of making a good game though (we'll see I guess).

It is rather amusing though how the people who aren't involved at all monetarily are the most cynical about it.

Also other game devs have come out to say that running out of money happens all the time in the industry.
http://www.americanmcgee.com/2013/07/04/news-flash-things-cost-money/
http://tennapel.wordpress.com/2013/07/04/in-defense-of-double-fines-broken-age/

I had thought there were more than two links but apparently if they are out there, they're harder to find... oh well.

The point is, this stuff happens all the time in the game industry and nobody hears about it because the publishers have NDA's and review embargos and whatever else necessary to keep it all hush hush until their PR man says they're ready to talk.


Running out of money being a common thing just goes to show that developers are morons with no business sense and yet trying to run a business.

You never hear of good business men saying "O man. We totally had to have boob physics in here but that put us over budget. Maybe next time we'll actually spend according to our budget instead of just throwing money at things and hoping we don't run out."

I'm glad I didn't back that failure. Tim's an ass**** who takes advantage of his fans.
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