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Where do developers get some of their sound effects?

#1TheC0ndemnedOnePosted 11/10/2013 9:34:51 PM
I've noticed that some games (by completely different developers) share sound effects.

Two examples from games I've recently played are Half-Life/Morrowind and Dark Souls/Tomb Raider. One of the enemies in Half-Life (the houndeye, maybe?) and the Nix Hound in Morrowind share some of the same sounds. In Tomb Raider, the big Oni brute makes the same sound as one of the bosses (Taurus Demon or Asylum Demon) in Dark Souls.

I'm just wondering how/where different companies get ahold of the same sound effects and if normal people can use them, too.
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#2NekoLimePosted 11/10/2013 9:40:18 PM
There might be a company whose sole product is sound files. So video game companies might go to them instead of say, recording a gun being fired in their own studio.
#3Rolen47Posted 11/10/2013 9:53:50 PM(edited)
They're known as "stock sound effects". There isn't a single source for stock sounds, you can search for thousands of free ones using google others cost money or have a royalty fee.
#4KabtheMentatPosted 11/10/2013 9:55:18 PM(edited)
Yeah, if you check the credits you'll see these weird audio/sound studios. Devs buy sounds from them. It's exactly the same thing when they buy stock images from people like Getty Images or from news outlets like Fox, NBC, CNN, whatever.
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#5El_KazPosted 11/10/2013 10:08:30 PM
Most famous stock sound evah: https://www.youtube.com/watch?v=Zf8aBFTVNEU
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Wait... what?
#6Flaktrooper123Posted 11/10/2013 10:09:57 PM
Big companies usually let their sound engineers create their own sounds. However, a whole library of 'stock sound effects' is available to everyone. I am sure everyone have heard Wilhelm Scream, Doom Doors, Lockdown, Tesla Coil sound, and Wind sounds being used everywhere.