When so many games that look like they're ports of Commodore 64 games appear out of nowhere - people actually vote for that crap?? - and genuinely fun titles have to sell their souls to get accepted - case in point: http://steamcommunity.com/sharedfiles/filedetails/?id=146770056 ¹ - the legitimacy and integrity of the Greenlight system is really being called into question.
I'm all for Indie games getting an opportunity to show their wares. But, if it means that this avenue of exposure turns into a Bejing traffic jam of shovelware knock-offs that stop bone fide quality titles getting noticed, the entire premise of Grennlight is undermined.
¹ Second Chance Heroes - a decidedly competent-looking, isometric, 4-player co-op action game that uses famous historical figures accoutred with thematic abilities - looks to be stranded on tablet computers (despite being developed for PC / Mac) because it can't get its foot in the door via Greenlight.
See more here: http://www.2ndchanceheroes.com/ Please support this game if it's something that appeals to you. (*I have no vested interest in the success / failure of this game)
Valve actually realized it was a terrible idea about one month after it went live. Even Valve hates it. They are trying to work out a system where anyone can just upload whatever they want and skip the greenlight approval process. --- "The easiest way to stop piracy is ... by giving those people a service that's better than what they're receiving from the pirates." ~ Gabe Newell.
It's all well and good publishing it yourself. But, a) this requires MONEY, and b) the chances of indie games that don't have the likes of Steam behind them getting exposure enough to be successful, are Buckley's and snowflake's.
I have no issue whatsoever with retro style games being released--I still play old Mario games over modern ones and Neo Geo fighters over today's casualware and have absolutely no problem with the graphics styles and even prefer 2D art in these particular genres.
My problem is when games that effectively qualify as game development short course assignments are given precedence over titles that would otherwise sell even if they were on consoles, but cannot get exposure for the turd jam of faeces being flushed through the Greenlight's constricted sewerage pipe.