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Any tips on how to get rid of screen tearing?

#1CM_MojicaPosted 11/18/2013 12:59:30 PM
enabling Vsync just drops my frame rate. it's annoying, but disabling it increases my frame rate and causes screen tearing and it grinds my gears.


is this an issue you just gotta deal with or what?
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Hunter1534
#2aak57Posted 11/18/2013 1:01:01 PM
Downclock your GPU?
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#3ThePCElitistPosted 11/18/2013 1:01:38 PM
Vsync doesn't decrease your performance. It limits it to your monitor refresh rate. What fps are you getting with it on and with it off?
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#4SinisterSlayPosted 11/18/2013 1:02:05 PM
[This message was deleted at the request of the original poster]
#5CM_Mojica(Topic Creator)Posted 11/18/2013 1:07:53 PM
ThePCElitist posted...
Vsync doesn't decrease your performance. It limits it to your monitor refresh rate. What fps are you getting with it on and with it off?


with it on? 30-60 but it's all over the place.

with it on it goes from mid 40's through 60
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Hunter1534
#6SinisterSlayPosted 11/18/2013 1:08:40 PM
CM_Mojica posted...
ThePCElitist posted...
Vsync doesn't decrease your performance. It limits it to your monitor refresh rate. What fps are you getting with it on and with it off?


with it on? 30-60 but it's all over the place.

with it on it goes from mid 40's through 60


As I understand it, Vsync will run you at 60fps unless it drops below, then it will run you at 30fps.
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#7The cranky hermitPosted 11/18/2013 1:12:22 PM
Enable triple buffering too.
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#8CM_Mojica(Topic Creator)Posted 11/18/2013 1:13:18 PM
The cranky hermit posted...
Enable triple buffering too.


Does that setting override anything?
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Hunter1534
#9Ch3wyPosted 11/18/2013 1:14:52 PM
If your mobo supports Virtu you can use that. Gets rid of screen tearing but doesn't cap your framerate.

But if your framerate is under 60 triple buffering might fix the performance problems you're having.
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#10MI2DragonPosted 11/18/2013 1:42:08 PM
Only a few games work with the Triple Buffering that is enabled through the NCP. Your best bet is to download D3DOverrider and enable Triple Buffering (and V-Sync of course) through that. After that, keep the program running in the background and disable the in-game V-Sync.

When the game is launched, a "beeping" sound will notify you that the D3D software is working.
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