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Will an upgraded CPU create a bottleneck somewhere?

#1KJay489Posted 11/29/2013 4:29:46 AM
Or will it only "widen" the bottleneck?
#2kingoffpsPosted 11/29/2013 4:37:47 AM
What? Your question is weird.

A bottleneck is just the name for the weakest component in your system.

Upgrading your CPU will result in one of your other components becoming the bottleneck if your new CPU is held back by other components not being powerful enough.

If your current CPU is already the most powerful part of your system, then the current thing which is the bottleneck is still the bottleneck when you upgrade your CPU.

If your new CPU is still not powerful enough to utilise your other components fully, then both your new and old CPU are bottlenecks.
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#3AlleRacingPosted 11/29/2013 5:48:03 AM
kingoffps posted...
A bottleneck is just the name for the weakest component in your system.


Except no.
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#4kingoffpsPosted 11/29/2013 5:56:56 AM
AlleRacing posted...
kingoffps posted...
A bottleneck is just the name for the weakest component in your system.


Except no.


Except it is. The weakest component holds the other components back. So by definition it is the bottleneck.
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#5AlleRacingPosted 11/29/2013 4:05:41 PM
One component being the weak link doesn't necessarily make it a bottleneck. If a game is GPU bound, that does not mean that the GPU is bottlenecking the CPU, the CPU is still fine and dandy to do its work. If a game is CPU bound, it might actually prevent the GPU from doing as much as it is able to do, leaving much of its power underutilized.

Bottlenecks are weak links, not all weak links are bottlenecks.
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#6WyzeGyePosted 11/29/2013 4:11:55 PM
People should just stop using that stupid word.
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#7SnadadosPosted 11/30/2013 12:08:44 AM
There will always be a bottleneck somewhere.
With all the different hardware configurations and each game programed differently it is all but impossible to get it so every single component is working at the same amount.
The best you can do is look at what you use / play most, see what component is "holding you back" and judge if the cost to upgrade the component is worth the performance gained.


AlleRacing posted...
One component being the weak link doesn't necessarily make it a bottleneck. If a game is GPU bound, that does not mean that the GPU is bottlenecking the CPU, the CPU is still fine and dandy to do its work. If a game is CPU bound, it might actually prevent the GPU from doing as much as it is able to do, leaving much of its power underutilized.

Bottlenecks are weak links, not all weak links are bottlenecks.


That is what a bottleneck is.
If one component is being used at 100% while the other components can still be pushed further then the component working at 100% is a bottleneck for the rest of the components.
It may be a different component for each game but it is still called a bottleneck.
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