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Video game censorship

#51PaukenPosted 12/5/2013 10:30:54 AM
I still feel that devs should really include violence toggles in all games. As in, in the options menu, an option to disable blood/gore/whatever. With PC gaming on any non-Unreal Engine game, it's usually possible to make mods that swap the blood/gore textures/models with blank textures/comical models (e.g. -sillygibs in TF2, with rubber duckies, hamburgers, springs, and other such silly props replacing the normal gore). It would be nice if more devs included a non-mod toggle for violence, given that a lot of the time just making the blood/gore invisible or totally silly is all that's needed to drop a game to T instead of M, or to e10+ instead of T.

Since very few devs actually do that, at least PC gamers can go do it themselves if they'd prefer a bit of bloodless carnage instead of ludicrous gibs.
#52BogePosted 12/5/2013 1:14:55 PM
Pauken posted...
I still feel that devs should really include violence toggles in all games. As in, in the options menu, an option to disable blood/gore/whatever. With PC gaming on any non-Unreal Engine game, it's usually possible to make mods that swap the blood/gore textures/models with blank textures/comical models (e.g. -sillygibs in TF2, with rubber duckies, hamburgers, springs, and other such silly props replacing the normal gore). It would be nice if more devs included a non-mod toggle for violence, given that a lot of the time just making the blood/gore invisible or totally silly is all that's needed to drop a game to T instead of M, or to e10+ instead of T.

Since very few devs actually do that, at least PC gamers can go do it themselves if they'd prefer a bit of bloodless carnage instead of ludicrous gibs.


I agree. And for bad language, why don't they just have the bad words substituted with bleeps or other not as bad words?
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#53PaukenPosted 12/5/2013 1:58:32 PM
Boge posted...
Pauken posted...
I still feel that devs should really include violence toggles in all games. As in, in the options menu, an option to disable blood/gore/whatever. With PC gaming on any non-Unreal Engine game, it's usually possible to make mods that swap the blood/gore textures/models with blank textures/comical models (e.g. -sillygibs in TF2, with rubber duckies, hamburgers, springs, and other such silly props replacing the normal gore). It would be nice if more devs included a non-mod toggle for violence, given that a lot of the time just making the blood/gore invisible or totally silly is all that's needed to drop a game to T instead of M, or to e10+ instead of T.

Since very few devs actually do that, at least PC gamers can go do it themselves if they'd prefer a bit of bloodless carnage instead of ludicrous gibs.


I agree. And for bad language, why don't they just have the bad words substituted with bleeps or other not as bad words?


Language isn't so bad, IMO. Plus it's significantly harder to toggle with a flip of a switch; if a good chunk of the dialogue contains bad language, every sound bite with a swear word has to be represented TWICE in the game's data; once with swear words, and once with bleeps and/or less foul language. That eats up way more space than two textures, one of which is 100% invisible and thus eats up almost no space, as the cleansed recording eats up the same amount of space as the uncensored one.

Plus , unlike blood/gore, everyone hears swear words when out and about; the usage of foul language in the everyday world is much higher than the amount of blood/gore one would see on an average day (hopefully none). Thus censoring language isn't all that important due to how frickin' common it is, even in developed countries.

Still wouldn't let a person under 13 play Serious Sam HD Second Encounter with the blood and gibs set to Kids mode (which replaces blood spatter with rainbow sparkles and gibs with candy), due to the language, but it's still less bad than exposing sensitive minds to realistic blood and gore :/
#54The cranky hermitPosted 12/7/2013 11:54:10 AM
They do draw conclusions (whether to rate the game M or AO etc) instead of just describing what is in the game. The ratings have two parts: they list the topics present in the game and recommend the game to a certain age group.

So what? Neither one is an attempt to keep kids from playing games.

recommending a certain age group for a game based on present topics is an obvious attempt at censorship

No. It obviously isn't, and you obviously have no clue what "censorship" even means. Parents keeping their kids from playing games isn't censorship. It's their kids. What the ESRB does isn't coercive OR an attempt to stop anyone from playing games. Censorship would require that it be both.

Or that censorship is not the intended result of assigning age categories to games, that there is some other purpose?

Bingo! Now please stop using the word "censorship." It's a loaded, emotional term, and you have used it wrong every single time.
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