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gender in video games

#1WulgPosted 12/12/2013 7:43:37 PM
http://wulgpwns.wix.com/gender-portrayal-


What do you guys think?
#2PokenubPosted 12/12/2013 7:46:17 PM
Not just video games. It appears in story books, movies and a ton of other media. Stop blaming video games.
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#3PezofpowerPosted 12/12/2013 7:46:31 PM
I literally weighed in on this yesterday.

I'm all for the equality gambit in video games. Especially if it's the realization of creativity by the developers from the onset. However; feminists aren't really trying to create that equality in the medium. Currently, there carries no stigma to making games 100% sexism free. They already exist, consider bejeweled or tetris on the most basic level. However; feminists are trying to create a business trend that makes games with any trace amounts of sexism taboo which is adverse to creativity. Now I know the common argument is that making games with strong female characters breaks tropes and stereotypes (thus improving creativity), but eliminating tropes and stereotypes as a possibility because it's offensive is not a good thing. Consider more charged racist material such as the KKK. You could make a game where they are indeed the bad guys, and by the end are painted as the scum that they are. It's so untouchable you can't even deconstruct the issue though, and I personally feel that this is where the topic is headed and it's a poor place to be. Business exist to make money, and hitting a demographic that is profitable is important, the best way to create content people want to enjoy is to vote with their wallet, but there's such a lacking amount of solidarity on the issue that Feminists aren't doing any real damage on that front. So either they don't really actively pursue what they believe in or patience is key waiting for a market shift. Pushing feminist ideals on male gamers , just pisses them off because to some extent there's a lack of consideration on both ends. If you can be considerate of what's important to me, I can be considerate of what's important to you. Large scale though I don't see that as what is happening.



As far as what youth is taking away from video games. Parents should be filtering that content. Games are a form of enjoyment not a babysitter.
#4Wulg(Topic Creator)Posted 12/12/2013 7:47:48 PM
Pezofpower posted...
I literally weighed in on this yesterday.

I'm all for the equality gambit in video games. Especially if it's the realization of creativity by the developers from the onset. However; feminists aren't really trying to create that equality in the medium. Currently, there carries no stigma to making games 100% sexism free. They already exist, consider bejeweled or tetris on the most basic level. However; feminists are trying to create a business trend that makes games with any trace amounts of sexism taboo which is adverse to creativity. Now I know the common argument is that making games with strong female characters breaks tropes and stereotypes (thus improving creativity), but eliminating tropes and stereotypes as a possibility because it's offensive is not a good thing. Consider more charged racist material such as the KKK. You could make a game where they are indeed the bad guys, and by the end are painted as the scum that they are. It's so untouchable you can't even deconstruct the issue though, and I personally feel that this is where the topic is headed and it's a poor place to be. Business exist to make money, and hitting a demographic that is profitable is important, the best way to create content people want to enjoy is to vote with their wallet, but there's such a lacking amount of solidarity on the issue that Feminists aren't doing any real damage on that front. So either they don't really actively pursue what they believe in or patience is key waiting for a market shift. Pushing feminist ideals on male gamers , just pisses them off because to some extent there's a lack of consideration on both ends. If you can be considerate of what's important to me, I can be considerate of what's important to you. Large scale though I don't see that as what is happening.



As far as what youth is taking away from video games. Parents should be filtering that content. Games are a form of enjoyment not a babysitter.




Awesome response, thank you
#5Fade2black001Posted 12/12/2013 7:48:08 PM
What game is that shown in the pic?
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#6KeeperofthedarkPosted 12/12/2013 7:48:26 PM
There's hardly much to think about. I browsed the entirety of the site in about 60 seconds. There's too little content given the complexity of the subject.
#7arleasPosted 12/12/2013 7:50:17 PM
Ugh. I had to go there to read one paragraph that could have easily been printed here? Looking at the page with noscript it's nothing but links...
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#8kingjosh1876Posted 12/12/2013 7:50:56 PM
I think that people should stop focusing on this so much as some kind of huge issue, video games are an entertainment form and simply made to entertain - they do not necessarily have to accurately portray real life as they are works of fiction.

Would it not be accurate to state that, without any discrimination or intentions of offence, males make up the large majority of people who play video games and therefore the audience is being catered to?
#9arleasPosted 12/12/2013 7:58:22 PM
From: kingjosh1876 | #008
males make up the large majority of people who play video games


This was true 20 years ago.

http://www.theesa.com/newsroom/release_detail.asp?releaseID=202

According to that, Women are almost half. 55% is still a majority but it's not as large of a majority as you would have us think. There are more adult women than teenage boys playing video games.
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#10SlaynPosted 12/12/2013 7:58:58 PM
Pezofpower posted...
I literally weighed in on this yesterday.


How is that literal?

Anyway, I don't really care about it, because they are catering to their market. Companies make games to make money. Games for women will not sell as much as games made with males in mind. We take up most of the marketplace, or at least games that are targeted towards us. Taking those same games and making them with women in mind for the target audience most likely will not sell as well, unless you think otherwise. I don't see how making Halo feminine will do much for sales.

Also that page is very one-sided, why bother making something like that and only picking and choosing what you want, without showing the other side?

Why not include non-sexist female League of Legends characters? Where is Leona? Jynx? Not every woman is Ahri/Miss Fortune.

There is a picture of a very large female in there, looks like Borderlands 2. Is that sexist?

http://static.wixstatic.com/media/93091f_b0ae443982e24e699b09f0cc6fe5c9df.jpg_srz_p_665_300_75_22_0.50_1.20_0.00_jpg_srz

How is that sexist compared to someone like Gragas? Is it because she is "ugly"? Do women have to be portrayed in some happy medium, attractive, but not overly so? How is she compared to Gragas?

http://img3.leaguecraft.com/lol-splash-art/asset/wallpaper_760px_1292.jpg

Nintendo characters are shown, why not Samus? How about how men are portrayed, are there no characters which are not "strong and masculine" in appearance? How about just in League, why not include Taric? Not very masculine at all...

http://static2.wikia.nocookie.net/__cb20100211032341/leagueoflegends/images/4/4d/Taric_OriginalSkin_old.jpg
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