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The one thing that really makes PC gaming better, and doesn't get enough credit

#1djprofessork1Posted 12/15/2013 8:57:48 AM(edited)
is the FOV! (field of view)
Like, goddamn. I'm playing The Last of Us right now on ps3, and it feels like i'm playing the game looking through a toilet paper roll. I have to constantly be turning I can't see jack S***!

Why can't i zoom out!!!
I would gladly take a frame rate hit, to actually be able to SEE.
I don't get why these developers focus soo much on graphics which then forces them to run the game totally zoomed in right up your characters ass to get a decent framerate.

I'm assuming they just do this for marketing, so they can bait you into buying it with the flashy graphics, then you get the game and realize the graphics while good, are at a cost of resolution/FOV.
#2SythisTaruPosted 12/15/2013 9:01:24 AM
Lower FoV = more cinematic.
#3LordSeiferPosted 12/15/2013 9:04:47 AM
that has nothing to do with the system, its just a design choice

half life 2 used a terrible 70 degree field of view
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^ this
#4AsucaHayashiPosted 12/15/2013 9:05:15 AM
apparently you're supposed to be playing 10 feet away on a huge screen.

why they don't allow you to change it then for people with smaller TVs and/or monitors... well, that's console games for you.
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PC hardware doesn't need to match console hardware in price when PC gamers save literal thousands from the software they buy.
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#5djprofessork1(Topic Creator)Posted 12/15/2013 9:10:36 AM(edited)
SythisTaru posted...
Lower FoV = more cinematic.


These are Games, not movies.
lower FoV = worse gameplay

LordSeifer posted...
that has nothing to do with the system, its just a design choice

half life 2 used a terrible 70 degree field of view



Yea, but if TLoU was on PC you'd be able to zoom out.

70 degree FOV would be a godsend on consoles. I remember MW2 was at 65 and i hated that, TLoU seriously feels like its 40-45 range... Maybe because it's 3rd person idk, but its so claustrophobic.... I'm enduring it because its still a great game.
#6SythisTaruPosted 12/15/2013 9:06:21 AM
Also, console gamers are expected to be 8-10 feet away from screen.
#7g7g7g7g7Posted 12/15/2013 9:13:10 AM
LordSeifer posted...
that has nothing to do with the system, its just a design choice

half life 2 used a terrible 70 degree field of view


I thought there was easy FOV switching in all Source games.
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You never see people quoting each other in sigs anymore. - Adam Laz
#8a_Wizards_BakerPosted 12/15/2013 9:33:03 AM
g7g7g7g7 posted...
LordSeifer posted...
that has nothing to do with the system, its just a design choice

half life 2 used a terrible 70 degree field of view


I thought there was easy FOV switching in all Source games.


Not that I'm aware of. Still can't play L4D because the FOV is so low it makes me physically ill.
#9Majoras_pantsPosted 12/15/2013 9:36:36 AM
Need that huge field of view for when you're walking and talking for hours at a time.
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"What's a strategy game? You mean like Mass Effect?"- A console gamer
#10DarkZV2BetaPosted 12/15/2013 11:07:35 AM
This is a problem on PC as well. In fact, in general, it's more a problem with modern games than console or PC games. Lots of DC and N64 games had good FOV. The difference is, there's a lot less tolerance of it on PC, largely because you're not sitting across the room from your display most of the time, and, well, PC gamers tend to still have some damn standards sometimes.
The lack of FOV in PSO2 pisses me off to no end. That's a game that's designed around things hitting you from off-screen because you just can't even see what you're aiming at, I guess for the sake of artificial difficulty.
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god invented extension cords. -elchris79