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A decrease of pre-rendered cutscenes?

#11DerPancakePosted 12/27/2013 7:34:45 PM
Blizzard seems to like those.
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#12SnipeStarPosted 12/27/2013 7:56:19 PM
ivanwind15 posted...
Movies take up tons of space, and game engines are now good enough to display complex scenes.


/topic
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#13AcquirePosted 12/27/2013 7:57:28 PM
There are still a lot of games that still use them, but they're done in such a way that they don't look graphically massively different than what the game engine can already do on consoles at least. Sadly, on the PC these look terrible because they're heavily compressed and really built to run on consoles, in which their low resolution matches the rest of the game. It's annoying playing a game at 1440p and then seeing a highly compressed low resolution cutscene.

High resolution high quality video is massive though, so I would rather games just do true real time cutscenes all the time.
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#14akuma634Posted 12/27/2013 8:06:55 PM
Mostly those are made for E3 trailers to hype up games that are too early in development and will never look like the trailer, for example Killzone 2. It's nice seeing game engine graphics looking good enough to be used for cut scenes. In the PS1-PS2 era it was so often low res games with ass graphics and these really pretty cut scenes that look way better than what you'll see on the console until the last year of it's life cycle.
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#15ein311Posted 12/27/2013 9:00:22 PM
Dragnfyr posted...
Most of the time prerendered cutscenes look worse than the ones rendered in the engine on a decent PC because they are compressed so much.


Deus Ex Human Revolution is so guilty of this.

I couldn't watch any of the cutscenes without thinking "this is downright gross looking."
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#16nIMr0D888Posted 12/28/2013 12:48:57 AM
BS_Infinite posted...
Dragnfyr posted...
Most of the time prerendered cutscenes look worse than the ones rendered in the engine on a decent PC because they are compressed so much.


That's a poor outlook imo because they obviously CAN always look much better


The only reason games of the past had to do this, is because the hardware wasn't capable enough.
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#17Bellum_SacrumPosted 12/28/2013 3:55:27 AM
Most companies don't have the necessary cash & talent to make those.

Not to mention that unless it's a Square Enix (themselves)/Blizzard/Nintendo title, they're going to look terrible.
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#18elsmittyPosted 12/28/2013 5:33:42 AM
I hate cutscenes
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#19AmphaxPosted 12/28/2013 8:27:10 AM
Dragnfyr posted...
Most of the time prerendered cutscenes look worse than the ones rendered in the engine on a decent PC because they are compressed so much.


The first game I noticed this in was Tera. I didn't like the pre-rendered cutscenes because they were blurry and low quality...and I'm not even playing the game on max quality!
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#20monkmithPosted 12/28/2013 9:35:05 AM
i miss good per-rendered cut scenes. best one that comes to mind for me is from FF10, the ending cutscene. i remember thinking how real it looked when i first saw it...that and crying.

recently diablo 3 and starcraft 2 have had good ones.
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