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True RPG gamers know that the genre is on massive decline with Bioware/Bethesda

#1BendoHendoPosted 12/30/2013 4:30:14 PM
RPG games in the past were better period due to choice and consequence. This illustrates the point by comparing a modern Bioware game to a Troika game (Arcanum, VtM:B, ToEE).


Modern Bioware game idea:

What the player experiences: You were told that the wealthy owner of the Inn can help you find the buried treasure. You walk into a bar. The bartender greets you with a fine "Hello Stranger! Come and enjoy a pint of ale on the house!" You will notice that you when you click on anyone else in the room you get a generic "good day sir", you certainly can't attack anyone, and if the game let you fire off an explosive spell, it wouldn't do any damage in room and no one would notice that anything had happened. You talk to the inn keeper and he says if you give him 10 gold, he'll give you the map to the secret treasure! So you do.

What Bioware was thinking: Well, this has to be this way, right? I mean, the bartender has knowledge that keeps the quest moving along so we can't kill him. And what if we attacked someone else in the corner of the bar? We couldn't have that because it would look strange if the people just sat there! And I mean, c'mon, if you can kill this guy, wouldn't that mean you can kill the others too? Oh plus, our publisher informed us yesterday that we have to take out all the kids in the game because we can't sell the game in Germany if it has kid killing. Yeah..... killing people in a friendly town is out of the question.


Troika game:

What the player experiences: You walk into a bar. The bartender greets you with a fine "Hello Stranger! Come and enjoy a pint of ale on the house!" At this point, you shoot an arrow through his neck.... he drops dead, the bar maid and most of the patrons freak out and run for the door... You laugh maniacally until you notice some guy in the corner (who happens to be the bartenders' brother in law enjoying a pint himself) unsheathing his vorpal sword and coming after you with bloody vengeance in his eyes... You kill him too and take his sword. You search the inn and find a key underneath a bottle of whiskey behind the bar. The key opens a lockbox upstairs in his room where you find a map.

What Troika was thinking: Hey, what if I want to shoot the bartender? Yeah, I hate those stereo-typical jolly fat bartender guys. It'll be more trouble, but we'll make sure you can get the map some how. For the people in the room, we'll have them check against your faction and skills, if you attack anyone, they will determine if they are scared, hostile, or unmoved by your actions. If they are scared they'll run, hostile they'll attack, and unmoved they will just sit there drinking a beer while all hell breaks loose. Yeah, we should put at least on guy in the bar who's tough as nails. The tough quiet dude who calmly drinks his beer... The guy you DO NOT want to mess with. Yeah, and if you kill anyone in this inn, the cops in town will attack you on sight. The more neutral shopkeepers will still sell to you, but they will jack the prices up because even they think you are a cold blooded killer.


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#2HydroCannabinolPosted 12/30/2013 4:32:36 PM
I like zelda
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Steam ID: Mind_Explosion
I thought I chose very easy, not brand new to the game. - CheesyPhil
#3Bellum_SacrumPosted 12/30/2013 4:44:41 PM
True RPG gamers don't care about choice and consequence. That's an interactive movie or a simulation game you're talking about.

RPGs are about character growth and battle systems. Anything related to the plot/story/characters is secondary. If you think those are important then you should experience the medium that does it best, books. Freaking casuals.
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"Now go ahead and leap ignorantly to the defense of wealthy game companies who don't know or care about you."
#4kingjosh1876Posted 12/30/2013 4:48:27 PM
I think the problem might be to do with development costs, notice how older games (pc rpgs) with simpler graphics often have much more complex systems and a larger, more populated world with things to do but newer games tend to not be as expansive yet are graphically more impressive.

Perhaps it costs too much in resources to create as complex a game with the fully detailed world map, all the characters and all the dialogue (voice acted of course because casual's and kids don't want to read a lot - hiring voice actors cost's more.) and still have modern day graphics? Many people don't care about graphics and consider gameplay/story more important but the mindset of the publishers and the casual audiences might thinks that graphics are very important.
#5steveboblarryPosted 12/30/2013 4:51:28 PM
From Bioware's ashes Cd Projekt red rises
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"Why let the modding community do it, when we can sell it to you?"
yours truly, EA.
#6Bellum_SacrumPosted 12/30/2013 4:56:28 PM
steveboblarry posted...
From Bioware's ashes Cd Projekt red rises

Only to deliver two mediocre open-world action RPGs?

I'm starting to believe CDPR is to PC gaming apologists what Naughty Dog is to PS3 fanboys.
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"Now go ahead and leap ignorantly to the defense of wealthy game companies who don't know or care about you."
#7steveboblarryPosted 12/30/2013 4:57:34 PM
Bellum_Sacrum posted...
steveboblarry posted...
From Bioware's ashes Cd Projekt red rises

Only to deliver two mediocre open-world action RPGs?

I'm starting to believe CDPR is to PC gaming apologists what Naughty Dog is to PS3 fanboys.


shhhhhh, I am trying to summon ningihizada
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"Why let the modding community do it, when we can sell it to you?"
yours truly, EA.
#8Bazooka_PenguinPosted 12/30/2013 4:58:11 PM
RPGs suck anyway.
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Deth Pen
http://i.imgur.com/eMXgU.gif
#9urtvPosted 12/30/2013 5:00:24 PM
it has to do with the american education system.it has become too soft and people these days are too stupid to think for themselves so they need developers to hold the player's hand
#10Orestes417Posted 12/30/2013 5:03:04 PM
True RPG gamers are tossing their D20s on tabletops while drinking grog from flagons and trying not to knock over their prop battleaxes.
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I am the mighty thesaurus! RAWR!