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How come 30 fps on consoles looks smoother than 30 fps on PC?

#1EngineeringRacePosted 1/6/2014 9:55:51 PM
idk what kind of voodoo Sony/Microsoft are using, but 30 fps looks so much more stuttery on PC. Could it have anything to do with monitor vs. TV?
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#2ChromaticAngelPosted 1/6/2014 9:57:35 PM
I assure you, at least one of those two games is not getting 30 fps if one of them is stuttering more.
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#3DerPancakePosted 1/6/2014 9:58:59 PM
ChromaticAngel posted...
I assure you, at least one of those two games is not getting 30 fps if one of them is stuttering more.

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#4Majoras_pantsPosted 1/6/2014 10:00:20 PM
Monitor should look better.

I think you're just misreading what framerate you're getting.
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#5d209999Posted 1/6/2014 10:00:27 PM
http://www.youtube.com/watch?v=3L_OpOaXyuI
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#6PanopictonguyPosted 1/6/2014 10:05:28 PM(edited)
Locked effects, lower resolution etc.

I'm sure if you turn down all the special effects and set the resolution to 1600x900 you could easily hold 30fps in any game with a 7870.
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#7-CJF-Posted 1/6/2014 10:07:44 PM
In my experience, it depends on the game engine. Games like Need for Speed: Rivals and Crysis look fine at 30fps while games like Devil May Cry will look terrible at those frame rates.
#8ShebeskiiPosted 1/6/2014 11:04:08 PM(edited)
It's about distance.

Sitting a fair distance from your TV, like in the case of console gaming, greatly reduces the juddering effect of low framerates, but you also lose immersion sitting so far and having the display take up a much smaller section of your vision..

I think people often over look what distance to the display does for the perception of fluidity, as well the degree to which the illusion is convincing. It's not just customization, control and higher fidelity that keep people PC enthusiasts. A personal, close display really changes the experience, and different technical requirements come into play. At least I firmly believe so.

60FPS always matters, but it matters much more for the illusion (if we're to achieve one at all) if your display takes up the majority of your field of view.
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#9aak57Posted 1/6/2014 11:03:56 PM
Motion blur. Console games typically add gobs of motion blur to make the lower FPS appear smoother.
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#10LvthnPosted 1/6/2014 11:05:39 PM
Because most of the time if you're at 30 FPS on PC, you've pushed the graphics far enough that there will be hiccups in your framerate. Console ports are generally going to be made to function at a constant and smooth 30 FPS.

Also, you're used to seeing 24 FPS on TVs.