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How come 30 fps on consoles looks smoother than 30 fps on PC?
Motion blur. Console games typically add gobs of motion blur to make the lower FPS appear smoother.
Even then, usually the same motion blur exists on the PC version, but it's even higher quality. Doesn't help 30FPS from looking rather unsatisfactory.
I'm tell you. It's all about distance. No doubt how much of your field of view is taken up by the screen matter, but is it the distance alone, the percentage of your fov, or some mixture of the two?
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I thought it depends on the refresh rate of the TV or monitor.
30 FPS on a 30-60 hz TV isn't as jarring as 30 FPS on a 120 hz monitor.
I played GTA5 on my 360 which was hooked up to my 120 hz monitor and it was pretty difficult to get past the aliasing and framerate. However, when I hooked it up to my 60 hz TV, not so bad, pretty tolerable.
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You're sitting closer to the monitor.
Because you pushed your setting to the limit most likely. Consoles already forced the game to run at medium setting on a resolution which cannot be changed, while you are forcing the game on PC to run at 1920x1080 or above on Ultra so that could be the case.
Slow controls also play a part. Most console games force you to use low sensitivity while a lot of people play PC games with high sensitivity. When you aren't jumping around and flicking your mouse back and forth in each direction in less than 0.1 second it will be much smoother.
has much more to do with disparity in framerate
if something is running 30fps on consoles for example halo 3 it tends to stay at 30fps exactly no judder for 99% of the time.
on pc if you lock the framerate at 30fps it will look just the same. but you will rarely run into instances on pc where you will want to lock the framerate instead you tend to just run at an unlocked framerate and the game bounces between 60 to 20. framerates on pc are erratic as hell its why people dump a bunch of money into their pc because pc game rendering is essentially brute force since nothing is very well optimized.
youtube is capped at 30fps but i bet many dont know this. basically the eye is very good at noticing judder and screen tearing (things common in pc) DESPITE these things being shown for only 1/60th of a second its a flash an instant but we are able to perceive things like this our eyes are pretty amazing.
I've been wondering the same thing.
It's about distance.
It's really not. I have my PS3 hooked up to my PC monitor, and I've long noticed that games locked at 30fps on the PS3 look a lot smoother than PC games that stay at 50+.
I think the reason this happens is that consoles will (usually) keep up a constant framerate, whereas PCs will not. A framerate that's at a stable 30fps will always look smoother (because it IS smoother) than a PC framerate that is usually at 60+ but occassionally dips down to 45.
What matters isn't really WHAT the framerate is, but rather the rate's constancy.
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Locked effects, lower resolution etc.
7870's can do far more then that. I get 60 fps on 1080p with mostly high and some medium settings in BF4. Turned off AA since its pointless with the amount of running you'll do.
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A lot of HDTVs have really bad response/transition times, which can somewhat disguise bad framerates.
Besides that, it'd be that you're not actually getting a stable 30fps on the PC game that you're comparing to.
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I play Divinity 2 on PC locked at 30 fps, and it's smooth as silk. Like someone else said, 30 fps is fine if it's constant. You don't need 60 fps for a game to run smoothly.
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