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Why isn't hair/cloth simulation more prevalent?

#1Bazooka_PenguinPosted 1/7/2014 4:12:00 PM
I finally got around to playing Arkham City and Batman's long cape is just so hypnotic. Fighting games have been doing hair/cloth simulation for nearly a decade but it seems like we barely see it in games these days. I don't think TressFX's "per-strand" simulation is necessary to have good looking hair (or cloth) as DoA has demonstrated, anything is better than the unmoving hair helmets a lot of characters have in games, hell even bald looks better.
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#2WyzeGyePosted 1/7/2014 4:14:32 PM
because physx is Nvidia's toy, and they don't like sharing.
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#3Ep1taph303Posted 1/7/2014 4:15:04 PM
Why do you have a hard time getting to know that the holidays are officially over and cuddle with the Kardashians?
#4dekouPosted 1/7/2014 4:17:51 PM
Cloth simulation is becoming more prevalent. Decent hair is still a rarity for some reason. It's strange, really, as basic PhysX hair looks decent and runs just fine even on AMD cards, as Alice: Madness Returns demonstrated.
#5Bazooka_Penguin(Topic Creator)Posted 1/7/2014 4:21:28 PM
dekou posted...
Cloth simulation is becoming more prevalent. Decent hair is still a rarity for some reason. It's strange, really, as basic PhysX hair looks decent and runs just fine even on AMD cards, as Alice: Madness Returns demonstrated.


Pretty sure the hair in Alice: MR was a custom solution by the devs. But I digress. Devs have been able to make decent looking hair since at least PS2/Dreamcast era. You'd think with the hardware available now they'd be able to do it with great ease but apparently not... Cloth simulation still seems like it's not getting used a lot. Even when it is used it's in the background, like Crysis 3 where it just eats performance but it's barely even noticeable.
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#6The_AntiGrimPosted 1/7/2014 4:30:44 PM
because it's ALL ABOUT DAT BLEWM!!! KIDS WANT MORE BLUUUUUUUUUUM!
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#7Bazooka_Penguin(Topic Creator)Posted 1/7/2014 4:36:15 PM
The_AntiGrim posted...
because it's ALL ABOUT DAT BLEWM!!! KIDS WANT MORE BLUUUUUUUUUUM!


That reminds me, TES games are the worst offender. Skyrim has some of the fugliest hair I have ever seen, ever. And it's only a little over 2 years old. Even the mod hair packs, some of which are ports from Oblivion mods, look better than the default hair. It's like they didn't even try. I don't think anything can improve Skyrim hair, they just need to find people who can model hair better.
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#8SythisTaruPosted 1/7/2014 4:37:10 PM
WyzeGye posted...
because physx is Nvidia's toy, and they don't like sharing.


Physx is open for all to use. Just download the source code off the site.
#9Broccoli92Posted 1/7/2014 4:37:52 PM
Bazooka_Penguin posted...
dekou posted...
Cloth simulation is becoming more prevalent. Decent hair is still a rarity for some reason. It's strange, really, as basic PhysX hair looks decent and runs just fine even on AMD cards, as Alice: Madness Returns demonstrated.


Pretty sure the hair in Alice: MR was a custom solution by the devs. But I digress. Devs have been able to make decent looking hair since at least PS2/Dreamcast era. You'd think with the hardware available now they'd be able to do it with great ease but apparently not... Cloth simulation still seems like it's not getting used a lot. Even when it is used it's in the background, like Crysis 3 where it just eats performance but it's barely even noticeable.


Yup, i don't think hardware power is a problem. I'm tired on seeing static clothing. cape, robes. hairs. Let's hope Bethesda will finally use a new engine for TESVI and implemented in it.
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#10Bellum_SacrumPosted 1/7/2014 4:39:39 PM
ITT: Kids arguing about graphics on a site about video games.
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