Blood Money, Mark of the Ninja, Riddick, and Dishonored all belong at or near the top of any list of stealth games. I'd even put the first three as the three top stealth games of all time, with Dishonored as a worthy successor to the Thief franchise.
Says the guy who apparently didn't play Thief if he thinks anything he mentioned should be above it
I've played Thief (as well as Deadly Shadows) although I've only done a little bit of two, but Riddick is one of my all time favorite games and does absolutely everything right, Mark of the NInja is an absolutely perfect stealth game, and Blood Money perfected Hitman. Thief forces you into combat in the first game, and has very dated controls. It is a fantastic game, but they are better.
I would also probably put Alpha Protocol alongside Deus Ex. Like it, there were other ways to do things, but it does focus more on stealth than Deus Ex did.
wot. Almost every word you typed is wrong
HE are genius, firstly. - ASlaveObeys GestapoFAQs http://i.imgur.com/prqCDHz.png http://i.imgur.com/ooNGE4u.png
Either pure stealth or stealth is most rewarding as per dev intent:
Thief 2: Metal Age Thief: Dark Project Deus Ex STALKER SHoC Hitman Blood Money Manhunt Mark of the Ninja Riddick Splinter Cell
Dishonored, Batman and Assassin's Creed are utter trash, not stealth games. Metal Gear is a console franchise, and doesn't stack up anyway. Fallout and other PC RPGs reward stealth and you can make sick stealth builds, but aren't focused on it enough to qualify.
Agree? (this was off the top of my head, so if I missed any, let me know)
Apparently you've never played Metal Gear Solid. Sorry.
I would have to put Crysis in the mix, it has more stealth elements than STALKER and Oblivion can be played as a stealth game as well.
As I said, most PC RPGs (Fallout, ToEE, Baldur's Gate, Morrowind and so on) can be played stealthily and to great effect, but they don't specifically reward stealth and aren't designed around the concept of stealth.
Some of them have stealth missions which give xp for infiltration itself. For example Icewind Dale 2 and Storm of Zehir both reward infiltrating enemy strongholds providing you are undetected at all times, which is extremely unlikely to be attempted by anyone with a party of six...
Baldur's Gate has a few OPTIONAL quests centered around a thieves guild, and BG2 lets you join and then takeover a thieves guild. But the other 99.9% of the game if you use stealth you MISS OUT on xp from killing the enemies.
Same with ToEE, a level 1 halfling thief can defeat the game undetected, I enjoyed doing it but it just broke the game.
Morrowind has thieves guild and Morag Tong assassin guild, but, like Oblivion with its Dark Brotherhood and thieves guild, these are optional and the main quest isn't designed with stealth in mind. All you do is sneak, snipe and backstab a mob of enemies (repetitive like kiting), which is essentially combat.
This is not the case in pure stealth games (Thief), or in game where the dev intent was to reward stealth (Deus Ex). Rewards and progress aren't based on or dependent heavily on killing enemies in these games (Thief is mission based, DEx gives xp also for exploration and objectives.)
Crysis cloak engaged could qualify, but STALKER is designed more around the concept of stealth due to the vulnerability of the protagonist (even post-exosuit and post-artifact acquisition), the lethality and diversity of enemies and their randomness and unpredictability (not to mention some enemies being practically immune to ballistics [some mutants], meaning you must stealthily and quickly knife them). Most gamers in my xp also prefer sniper rifles in that game, whereas no one likes sniping in Crysis due to it sucking so much when compared to a scoped assault rifle.