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You know, Something I wouldn't mind seeing

#11GoIdenAce(Topic Creator)Posted 1/24/2014 1:18:15 AM
Psythik posted...
I don't get the big deal about Metroid. The only one I ever played was the SNES one, and got bored after a half hour.


the entertainment value is more on the sense of discovery vs anything else
if you don't go "ooh, a speed booster? wonder what new areas i can find with this!" then its not for you
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Anna's Official Husband of the Fire Emblem Awakening board | Going WiiU/PC this gen
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#12redyoshifanPosted 1/24/2014 2:52:28 AM
Try Star Wars: Republic Commando
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lol.
#13GoIdenAce(Topic Creator)Posted 1/24/2014 3:02:50 AM
redyoshifan posted...
Try Star Wars: Republic Commando


saw that, seems more mission based and straightforward, vs exploring and finding your own path
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Anna's Official Husband of the Fire Emblem Awakening board | Going WiiU/PC this gen
Official holder of the Maximus Notebook | What I draw becomes real :3
#14LOLIAmAnAltPosted 1/24/2014 3:04:07 AM
GoIdenAce posted...
lazycomplife posted...
I support this post. I love the layout of the Metroid Prime games, as well as the environment.
Get new weapon-->Explore-->Do a level-->Repeat
I love all the extra collectibles you can find with new weapons. That kind of progression (also in Zelda series) is awesome. Nintendo is awesome. I love Nintendo.


you know, i have a nickname for this kind of progression
I like to call it 'gating'

think of it this way, a game based in a large maze, with random green, blue, and red gates

looking around for a while, you find a green key and can now open green gates
past a green door, you find a blue key and can now open blue gates
past a blue gate, re key for red gates
past one of those gates, a key that allows you to exit

i know.. that seems pretty basic, but that's really the idea in simplicity

the thermal visor (key) is behind a path of wave beam doors (gate)
the wave beam (key) is behind a door that you need the space jump to reach (gate)
the space jump (key) needs the boost ball to reach (gate)
the boost ball (key) is in phendrana, past magmore caverns, which can't be explored without the varia suit (gate)

...see my point here?

Don't get me wrong, I do love large exploration games like fallout or farcry, but not many games i've seen can get this form of 'gating' mechanic down right, except for the aforementioned zelda and metroid, which, both are pretty much built on (with some exceptions)


You explained classic doom!
We need a new classic doom....
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#15GoIdenAce(Topic Creator)Posted 1/24/2014 3:25:57 AM
LOLIAmAnAlt posted...

You explained classic doom!
We need a new classic doom....


I second this

We need a new classic doom with metroid esque abilities and enviroments
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Anna's Official Husband of the Fire Emblem Awakening board | Going WiiU/PC this gen
Official holder of the Maximus Notebook | What I draw becomes real :3
#16water1111Posted 1/24/2014 3:43:21 AM
Batman: Arkham Asylum.
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You are born Free but taxed to death
#17GoIdenAce(Topic Creator)Posted 1/24/2014 5:17:05 AM
water1111 posted...
Batman: Arkham Asylum.


never was a fan of batman games
and i'm talking more of FPS exploration games, not action exploration
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Anna's Official Husband of the Fire Emblem Awakening board | Going WiiU/PC this gen
Official holder of the Maximus Notebook | What I draw becomes real :3
#18lazycomplifePosted 1/24/2014 10:29:17 AM
GoIdenAce posted...
lazycomplife posted...
I support this post. I love the layout of the Metroid Prime games, as well as the environment.
Get new weapon-->Explore-->Do a level-->Repeat
I love all the extra collectibles you can find with new weapons. That kind of progression (also in Zelda series) is awesome. Nintendo is awesome. I love Nintendo.


you know, i have a nickname for this kind of progression
I like to call it 'gating'

think of it this way, a game based in a large maze, with random green, blue, and red gates

looking around for a while, you find a green key and can now open green gates
past a green door, you find a blue key and can now open blue gates
past a blue gate, re key for red gates
past one of those gates, a key that allows you to exit

i know.. that seems pretty basic, but that's really the idea in simplicity

the thermal visor (key) is behind a path of wave beam doors (gate)
the wave beam (key) is behind a door that you need the space jump to reach (gate)
the space jump (key) needs the boost ball to reach (gate)
the boost ball (key) is in phendrana, past magmore caverns, which can't be explored without the varia suit (gate)

...see my point here?

Don't get me wrong, I do love large exploration games like fallout or farcry, but not many games i've seen can get this form of 'gating' mechanic down right, except for the aforementioned zelda and metroid, which, both are pretty much built on (with some exceptions)


Gating totally makes sense. It should be its own subgenre of action, adventure, and FPS.
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#19Hanlo_is_backPosted 1/24/2014 10:34:08 AM
there actually is a game that is exactly like the opening of Metroid Prime, though I can't remember it for the life of me.
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#20GoIdenAce(Topic Creator)Posted 1/24/2014 11:40:11 AM
lazycomplife posted...
Gating totally makes sense. It should be its own subgenre of action, adventure, and FPS.


way I see it, there is 2 main methods to do any large exploration based game well

first way is through gating, so you can appropriately judge the player's power and/or skill to scale the challenges

second is freeroam difficulty rising, good examples would be Zelda1 and TeS
this system based on the develoupers freeing up everything or nigh-everything to explore, but setting the difficulty for each location individually, that way highly skilled players can do things out of order, while the rest of the players would end up following a pre-deturmined set path
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Anna's Official Husband of the Fire Emblem Awakening board | Going WiiU/PC this gen
Official holder of the Maximus Notebook | What I draw becomes real :3