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Texture/lighting mods for Metro 2033?

#1LordOfLegaciesPosted 1/25/2014 2:37:30 AM
I've searched all over for better textures and lighting for Metro 2033 and I've found many many performance tweaks and a new launcher that lets you edit previously inaccessible game settings, but nothing to actually improve graphics or lighting.
I know the game already does very well on both of those fronts, but there's always room for improvement.
Somebody help me out?
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#2RussianRainbowPosted 1/25/2014 2:56:43 AM
Uh, I don't think you'll find anything.

I doubt it had/has any kind of modding community, not to mention it's already gorgeous looking.
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#3LordOfLegacies(Topic Creator)Posted 1/25/2014 2:43:09 PM
I don't get that.

Go anywhere online for a description of Crysis and you'll undoubtedly find something that reads along the lines of "With a game so far ahead of its time in the visual department already what did the community do with it? Make it look even better!"
It can be well reasoned that Metro 2033 in its vanilla state is better looking than Crysis in its likewise state. It's certainly more demanding, and it's obvious that the game was created with the idea of being graphic porn (pun intended) in mind so what's the deal with the lack of modders?
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Me: Nobody takes the appeal system seriously so nobody cares if you remove their appeal privileges. *removes my appeal privilages*
Yep, sure f***ing showed me.
#4PsythikPosted 1/25/2014 5:15:57 PM
Probably because top-of-the-line PCs struggle to run it enough as is.
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#5DV8ingSourcesPosted 1/25/2014 5:17:36 PM
LordOfLegacies posted...
I don't get that.

Go anywhere online for a description of Crysis and you'll undoubtedly find something that reads along the lines of "With a game so far ahead of its time in the visual department already what did the community do with it? Make it look even better!"
It can be well reasoned that Metro 2033 in its vanilla state is better looking than Crysis in its likewise state. It's certainly more demanding, and it's obvious that the game was created with the idea of being graphic porn (pun intended) in mind so what's the deal with the lack of modders?


Because its not a mod friendly engine most likely.
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#6R0N1N187Posted 1/25/2014 6:53:56 PM
There are no mods for the game.
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#7TimePharaohPosted 1/25/2014 6:57:30 PM
LordOfLegacies posted...
I don't get that.

Go anywhere online for a description of Crysis and you'll undoubtedly find something that reads along the lines of "With a game so far ahead of its time in the visual department already what did the community do with it? Make it look even better!"
It can be well reasoned that Metro 2033 in its vanilla state is better looking than Crysis in its likewise state. It's certainly more demanding, and it's obvious that the game was created with the idea of being graphic porn (pun intended) in mind so what's the deal with the lack of modders?


ITP: All you have to do is open up notepad and type GameName.mod
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#8TheC0ndemnedOnePosted 1/25/2014 7:18:36 PM(edited)
DV8ingSources posted...
LordOfLegacies posted...
I don't get that.

Go anywhere online for a description of Crysis and you'll undoubtedly find something that reads along the lines of "With a game so far ahead of its time in the visual department already what did the community do with it? Make it look even better!"
It can be well reasoned that Metro 2033 in its vanilla state is better looking than Crysis in its likewise state. It's certainly more demanding, and it's obvious that the game was created with the idea of being graphic porn (pun intended) in mind so what's the deal with the lack of modders?


Because its not a mod friendly engine most likely.


This, and I've heard that the levels in Crysis allow for more freedom. Not sure how true that is since I haven't played Crysis, but it's not too hard to believe. Metro 2033 is--quite literally at times--stuck to being on rails.

Games that allow for more freedom in gameplay almost always have more mods than those that don't. There's not much point in modding linear games because you'll only be able to change some minor things; you'll essentially be playing the exact same game but with a shiny new thing or two that you'll only care about for 10 minutes or so. It's a waste of time.
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#9jake-sfPosted 1/25/2014 7:12:57 PM
Games just aren't made with modding in mind, like, almost ever. I'd wager less than 1 game out of a 100 are mod friendly. Nevermind the big games. Nowadays the extent of modding tends to be known as "txt editing" and "replacing textures", when THAT is even possible.
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#10DarkZV2BetaPosted 1/25/2014 8:08:00 PM
LordOfLegacies posted...
I don't get that.

Go anywhere online for a description of Crysis and you'll undoubtedly find something that reads along the lines of "With a game so far ahead of its time in the visual department already what did the community do with it? Make it look even better!"
It can be well reasoned that Metro 2033 in its vanilla state is better looking than Crysis in its likewise state. It's certainly more demanding, and it's obvious that the game was created with the idea of being graphic porn (pun intended) in mind so what's the deal with the lack of modders?


Crysis was packaged with editing software, and developers released the parameters of the engine assets and helped to support custom asset creation.
To my knowledge, Metro 2033, however, was not packaged with editing software, the parameters for the files and engines were not released, and the developers did not assist in supporting custom content creation for their game.
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